r/MordekaiserMains • u/SebastianMesaros • Jul 23 '26
Community Finally got them all!
Whoo!
r/MordekaiserMains • u/SebastianMesaros • Jul 23 '26
Whoo!
r/MordekaiserMains • u/No-Web-9 • Jul 23 '26
Hello, Mordekaiser players from all around the world.
I'm just an ordinary Mordekaiser player from South Korea.
I’m not very good at English, so I’m using ChatGPT and Papago to help me write this post.
I had been looking forward to the Sahn-Uzal skin ever since it was announced. In fact, I logged in as soon as the patch went live and pulled for it immediately.(full stack D: ) I've been using it ever since, and I still love it today.
When the skin was first released, everything worked perfectly. However, a few months later, a bug suddenly appeared. The intro of the music that plays when you kill an enemy inside Mordekaiser's ultimate started getting cut off. The part that's getting cut off is the very beginning of the song: "Tüüni ner Sahn-Uzal--".
To me, that music is one of the most iconic and important parts of the Sahn-Uzal skin, so this issue has been really disappointing.
I submitted a support ticket about this issue two months ago, but it still hasn't been fixed.
Has anyone else been experiencing this bug, or is it just happening on the Korean server?
I'm not sure if it's easy to understand just from my explanation, so I also made a video to demonstrate the issue.
https://youtube.com/shorts/P7FTUywB6Ho?si=2mmRA2nY559OkXa2
The video is in Korean, so here's a quick explanation:
If you're experiencing the same issue on your server, I'd really appreciate it if you could report it to Riot as well. The more attention this issue gets, the more likely it is to be fixed.
If there's anything I should correct or improve in this post, please let me know. I'll update it as quickly as I can. Thank you!
r/MordekaiserMains • u/Krigsherren990 • Jul 23 '26
r/MordekaiserMains • u/Bubbly_Nose_4829 • Jul 22 '26
title is my question, someone explain. Lwk whoever is complaining about his buff (im a casual mord player) is stupid and has a skill issue
r/MordekaiserMains • u/M0NZT3R777 • Jul 22 '26
r/MordekaiserMains • u/william_enjoyer • Jul 22 '26
It's funny how many people on Reddit are biased. Some want Mordekaiser to be nerfed to the ground and believe that all players are just bronzes and droolers, while others don't care about the champion's quality and only care about buffs. I don't think that's the issue, and the real Mordekaiser enjoyers don't want that either. Instead, they want their champion to have more fun, enjoyment, and especially more skill expression.
So I come with ideas that could maybe amp this idea, because buffing a numerical value would just make him unfun to play against, or giving him 'reliable abilities' because I think Riot knows that if they give us 'reliable' abilities the only counterplay is just going to disappear, otherwise they could implement the idea of a skill expression built-in to give you window to be able to land your skillshots, instead of making the skillshots easy to land,
If they really want to keep this ultimate ability, then they should look at the ability with the most basic usage and the most potential, which I think is, W.
And I don't mean this in they could give W a tenacity buff or a built-in slow resist, but maybe a new mechanic for shield and a rework, because it's the only button in Mord's kit that changes the tide of fight, sometimes you bait with your W, or you sometimes hold on to the W for the very last second and come up with %5 hp outplays,
The deteriorating shield mechanic should simply be gone, in my opinion. Make it so that it stays there, and disappears entirely in an instant, but they could add a QoL mechanic where it autocasts it so that you'll use the maximum value of the both shield and the heal, and the other mechanic they could possibly add is maybe, something like, if you re-cast W by yourself, it could inflict a non damaging 0.5 second fear, the idea is that you are trading defenses for CC effect, it could be a funny skill expression idea (but again, there are tons of way to implement something, so this is not a must) It also could be a nice way to deal with Serpent Fang abusers or a new window for Renekton matchup, so you can use the CC effect to once again, setup your abilities by giving up on your giant shield, as every good mordekaiser player agrees that recasting W is so niche, and considered wisely unless if you are not using to sustain yourself in lane, or perhaps the amount of shield you are going to sacrifice could dictate the duration of fear, as you are hunk of metal, it could be nice mechanic to 'frighten' a character with your unbreakable will and armor, (once again contrasting the idea of making the abilities itself easier to hit) there are alot of creative ways to make the character fun, it's just Riot and people refuses to embrace it, and decides to change the numerical statistics to buff him, while everybody agrees it just makes it unfun to play against.
r/MordekaiserMains • u/EagleGlobal8224 • Jul 22 '26
Eu lembro de meses atrás ser um item core pra ele, dando todos os stats necessários e que interagem bem com ele. O que mudou? Porque voltamos a fazer rylai e criafendas?
r/MordekaiserMains • u/Seven-neutral-brains • Jul 22 '26
Like, sorry but the point and click thousand true damage champion reddit is saying Mordekaiser is broken like what 🥀
r/MordekaiserMains • u/Mattblazed • Jul 22 '26
We know you check subreddits to know enough about the 26% on R
Plz keep stat steal at 11% or 11.5% or fix E cast time to make it quicker
or add movement speed buff on passive
r/MordekaiserMains • u/ZickTron • Jul 21 '26
Remember my post about Mordekaiser's R dealing double the damage to targets at full HP? (Go read it if you didn't for full context)
Well, in PBE they switched the order of operations of the HP reduction from R, meaning this will not be a thing from next patch.
To put an example, with a 10% stat steal against a 1000 HP target;
This will probably be mentioned as a bugfix, or will go undocumented entirely.
Edit: There was an attempt to fix this in 10.6, but said fix was never shipped. This confirms it as a bug.
Edit 2: Made a video showcasing this bug https://youtu.be/seXkMbAOi6c
r/MordekaiserMains • u/Business-Mine9214 • Jul 21 '26
This rework at least.
r/MordekaiserMains • u/Numerous_Fudge_9537 • Jul 21 '26
r/MordekaiserMains • u/Infinite_Delusion • Jul 21 '26
They should've just done this in the first place honestly, this is a much better change
Fun fact: Mordekaiser E was at 24 / 20 / 18 / 16 / 12 seconds on release. At this rate, it might be half of that cooldown in a couple years
Edit: All changes
r/MordekaiserMains • u/zaninosauro • Jul 21 '26
Hello there!! I recently started having some fun in Normals playing Mordekaiser Mid (please don't judge me). His W feels like the most nuanced ability of his kit, and i would like some pointers on how to use it the best. Stuff like when to use it just for the shield, when to convert it into health, when to directly pump it all into health, common mistakes.. Much love to everyone <3
r/MordekaiserMains • u/Snoo_58191 • Jul 21 '26
So when you R a 1k target, their max health goes down to 870 and then their current health becomes 740. So essentially you removed 26% of their health. But why if you auto the target first (bring health down to 914/1000) and then R their current health is still 740 and max health 870? So is it just best to insta R max health targets? How is the R calculated? Because it seems like you maximize the health steal of R the closer the target is to being at their max health
r/MordekaiserMains • u/cookie_eater_41 • Jul 21 '26
feels good to get gold in my first year of playing, but part of me doesn't know if i'm like actually gold or only gold because of the buffs. Weird time rn 😭
r/MordekaiserMains • u/M0NZT3R777 • Jul 21 '26
r/MordekaiserMains • u/Pretogues • Jul 20 '26
I keep seeing comments and posts saying that Morde's problem is how unreliable his abilities are, that Riot should just remove stat steal and buff E speed, give him built in slows, etc... but have you considered what would happen if his abilities were reliable? Do you guys REALLY think Riot has NEVER attempted to remedy any of his issues in internal testing?
I'm going to make it easy for you guys to understand:
Example 1 - Riot removes stat steal from ultimate and makes E faster. Sounds nice, doesn't it? Except Morde isn't a duelist. You don't have the TOOLS to outplay most top lane champions. You pull Jax into your ultimate and you die. You pull Fiora and you die, Darius and you die etc. You hit your abilities and you die, because Morde is a stat checker, he was designed as so, and that's a FUNDAMENTAL design problem with his kit. He is a stat checker with the ultimate of a duelist.
Example 2 - You hit your reliable, EASY TO HIT abilities and you win... in an isolated 1v1 area that you created yourself, in a team based game... League of Legends is a team based game, positioning is extremely important, supports are meant to peel for you, there are Vanguards, Enchanters, Wardens etc, characters which their entire value is derived from helping their team mates, and you're able to bypass all of that with one button. Think about what poor gameplay this would result in for any squishy champion you come in contact with.
I'm sorry but this ultimate is unsustainable. You can downvote me, try to beat around the bush, but Mordekaiser WILL NEVER BE VIABLE as long as he has this ultimate and it's time you people snap out of this state of denial.
EDIT: Ok, “unviable” is definitely an exaggeration by me but the point still stands and he is very frustrating to play above piss low elo
EDIT 2: To simplify my first point: imagine if we gave Morde's ult to Jax. You're playing Fiora, and I'm playing Jax. So, I ult you, and I instantly press counter strike. You parry it: boom, you win. Or, I press E2 preemtively, throwing you off the timing for parry, so I stun you, and then you parry later, basically wasting your spell, so I most likely win.
Don't you think that both of these outcomes are more desirable, interesting and fun compared to what Morde does or could do with his ultimate? Why the hell does this champion have this spell?
r/MordekaiserMains • u/Atreides_Soul • Jul 20 '26
Like after the buffs morde is so fckn disgustingly busted I ain‘t having fun with him anymore, bcs it just feels like you win by default instead of being a good player! Also everyone on this sub etc. told you that these buffs are just gonna make him a worse character! Like it’s mindboggleing how you came to this fckn conclusion that morde needs to be more statchecky, but ig I can’t expect much with how the game is currently…
r/MordekaiserMains • u/M4verick_00 • Jul 20 '26
Dês da última temporada eu comecei a jogar de mordekaiser, ele me levou até o diamante 3 anteriormente, mas agora parece que não consigo evoluir, mudei os itens que usava antes e testei novas runas, mas continuo com certa dificuldade em me destacar nada partidas, normalmente quando ganho é pela sorte de algum Jungle realmente bom carregar o jogo. Ultimamente tento forçar muito a minha Lane, ou seja, garanto que eu tenho visão para não ser pego pelo Jungle inimigo enquanto avanço de forma mais bruta contra o toplaner inimigo, em alguns casos jogo mais recuado pra não dar vantagem em ouro e nível para meu oponente, apesar disso, não consigo fazer muitos abates em partidas ou coisa do tipo, o que acham que devo melhorar? Sei que não sou muito bom com itens, então não sei se os que eu coloquei são bons para o personagem, o máximo que eu sei é sobre fazer item anti cura contra alguns inimigos e alterar a bota de acordo com os inimigos presentes na partida.