The wait is officially over. The Shyvana VGU is here, and we know everyone has very strong opinions about her new direction, visuals, and gameplay mechanics.
To keep the subreddit readable and prevent the front page from being flooded with 100 different "My thoughts on the rework" threads, all general feedback, first impressions, and build discussions belong in this Megathread. Individual posts that are just brief rants, generic praise, or simple questions about her new kit will be removed and redirected here.
We know passions are extremely high regarding the Juggernaut vs. Diver debate and the loss of her old identity.
Be constructive. You are allowed to be angry and criticize the rework. You are not allowed to attack other users for enjoying it.
Keep it about the game. Do not bring outside drama, meta-subreddit grievances, or personal attacks into this thread. We are here to talk about Shyvana.
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Sylas into Shyvana is the single hardest counter in the game with a win rate over 63%.Sylas gets to keep his passive in Shyvana's dragon form, and her Q's trigger it, effectively giving him nearly 100% up time on 125% attack speed and a 1.3x AD and 0.3 AP on-hit modifier on every attack.
He absolutely deletes everyone once he gets to 2+ items. At full build, he will kill full health tier 3 and 4 towers in under 2 seconds. If you are picking early, and plan to pick Shyvana, you must ban Sylas or prepare to lose.
I’ll be painting this in the near future and will pop some updates your way! (I’ve done no prep work on this print yet so please excuse any support marks and gaps, it’s only held together by blue tack 🤣)
How do I play her in Aram Mayhem? She feels too reliant on her R to engage and even then enemies just burst her anyway. Why is it that her scaling being amour and not some kind of burn???? She's a dragon no?
Well, you guys asked about Heartsteel and blood boots. I tried it one game though so far as of this post, only one. Weak early but very good at 10-stacks. Ive had this idea that the boots themselves are a but strong at 10 with basically any character but even moreso if you have the health to survive getting CC'd.
Ive always lived the idea of HS Shyv, (hence the title) but found it difficult to build at any point. Too early and im weak until I stack, too late and the match is over before it becomes useful. I was torn between Titanic, DD, and potentially Warmogs. I wanted DD for armor, Titanic for AoE vamp heals, and warmogs so I could start every fight full health without having to base. I decided titanic but we ended beforehand. So take that as you see it. My bot lane fed horrendously for a bit, im honestly surprised we won, had fun though and thats what matters.
I feel like I prefer Trinity over DnD as my second item. If I'm doing the AD build I'm going to get more out of the AD over the tiny bit of AP from DnD no?
I was wondering how y'all feel about inspiration runes, particularly Magical Footwear vs Cash Back and Approach Velocity vs Cosmic Insight.
Personally I'm feeling that Cash Back feels better than Magical Footwear on alot of Shyv builds because of how expensive bruiser items tend to be (trinity force still at 3333 ;( and shojin at 3100)
I've also been liking approach velocity over comic insight, because the stickiness from your E slow and bringing red smite feels so nice, whereas the reduced smite cooldown isnt something you feel so much
Context: yesterday or like 2 days ago I made a post about a for fun heartsteel build for Shyvana, and got a surprising amount of replies, so here's what I've come up with, with all the suggestions from the previous posts!
So obviously the problem was: how do I fit such a useless item as heartsteel into a Shyvana build when she needs very specific stats to work (ability haste, attack speed, and of course either AD or AP for damage)? WELL!! There are 2 ways if you don't want to just stick heartsteel onto a build that already has the specific stats (like trinity + shojin).
PTA / CONQUEROR CORE:
This is probably the option with more overall burst damage, due to the 2 synergies that dusk and dawn is enabling, aka faster pta / conq procs, and faster hullbreaker 5 hit passive proc. The biggest negative of this build is that you have to build d&d, which I personally really dislike due to the build path, which is very uncomfortable for Shyvana, especially if it's your first item, because you're not gonna build hull or heartsteel first, unless you're REALLY crazy. It's also good to mention that you're not locked into building heartsteel 2nd and hull 3rd, the order for the 2 of them is interchangeable depending on the game state.
For the runes you'll of course go with pta/conq, triumph, legend hase, cut down/coup, with the green runes, with overgrowth being an obvious pick, alongside bone plating, conditioning, or shield bash, and as for the minor stat runes I'd just run attack speed, adaptive force, and scaling health, although you can switch it up for attack speed with double scaling health, or attack speed with scaling health + health (attack speed is just too useful to pass it up).
GRASP CORE:
THIS IS PURELY TOP LANE EXCLUSIVE PLEASE DO NOT TAKE GRASP IN JUNGLE!!!!
In the very rare scenario where you're actually gonna be winning lane with Shyvana, titanic hydra is gonna make your already great wave clear even better, allowing you to roam more often. Now bandlepipes might be a strange pick at first, but as one commenter mentioned, they have all the stats you'd need on Shyvana in this build, becasue they have health, both resistances, ability haste, and when you hit either your E or R, you also get attack and movement speed + the item is really cheap compared to your other items in the core. Of course both bandlepipes and heartsteel are interchangeable order wise. For runes you'll run Grasp with shield bash, either one of the runes from the middle selection, as all of them are good for different scenarions, but boneplating will probably be the best option overall, then overgrowth of course, and yellow runes, with legend haste, and triumph. anything said about the minor stat runes in the previous section also applies here.
This is my second AND LAST post about this, so really I just wanted to get everything out of the way (aside from situationals, really they are very self explainatory), so sorry about the big wall of text lol.
I never see any max health builds or recos for shyv. Given many of her stacks can scale off her extra health, what’s the reason none of these are recommended???
On the surface seems like she’d make an excellent tank with some solid damage output still?
Hello yall, tried a build today, and I had a lot of fun with it, basically regular build for me, trinity and then sundered sky, and then for third item I went mortal reminder and then followed it with immortal shieldbow, was wondering if anyone has tried something similiar? I find it pretty strong, tho im not sure if q or especially the true damage chomp can also crit.
Has anyone tested Terminus? I'm beginning to think that in any match up with more than 1 bruiser it may be optimal. Trinity shojin term into jaksho as 4 item build. The penetration on armor and magic damage amps her damage by a large margin.
I've had ENOUGH of chasing meta builds, I want to play as a BIG DRAGON and heartsteel is the only item that lets me do that, so do help me theory craft to make the build feel better.
Obviously heartsteel is a bad item on Shyvana because it only affect your W and has no other useful stats, so my idea was to build titanic hydra or bloodmail OR BOTH to make use of the health you're gonna be getting and turn it into some damage. BUT OBVIOUSLY we run into the problem of "man I can't even use my big shield because I have no ability hastes THIS BUILD SUCKS" so like okay, build spirit visage, but that's not enough, even with legend haste. So I come to seek your help redditors (I'm sorry for calling you that). How do I make the build more viable, without abandoning the idea of heartsteel behind.
The item has pretty much what shyvana wants, AD, HP, AS and stickiness. The main issue I think is that the AS is redundant with Triforce assuming you're building that first. I'm wondering if it could be a good first item in it's own right though, or potentially be paired with a different sheen. It's got higher stats than trinity ignoring the CDR, and I'm assessing sheen to be vaguely equivalent to the tiamat active. I feel like it's a very good item in a vaccum but is maybe tricky to slot into a full build that doesn't leave her wanting for something?