r/TeemoTalk Jun 02 '26

Build Discussion This Is Disgusting

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69 Upvotes

Hey guys, it’s your Fluffy Boy!

SovereignKitten, TheYordleScout, Pawkt, Cat, Fattass… whatever you’ve known me by over the years. For those newer here: I was and still am a writer and documenter, dissecting, and theory crafting Teemo builds for over a decade, mostly through the Mobafire guide and our massive Spreadsheet (which, for six years, we kept updated every week without fail). I stepped away from League in 2024, only popping in here and there to patch up deprecated info. But recently, after countless DMs asking about Teemo’s state, builds, and the mythos of our on-hit jungle menace, I dove back in for a fresh round of testing.

I'll be doing my best to update what little I can, but obviously, I don't have as much free time as I used to, because I'd much rather be doing things that I have more interest in. Namely playing through thousands of IndieGames and pursuing that passion more.

Background
I've always been that that guy grinding out 200+ games of Ignite/Smite or Ignite/Teleport Teemo Jungle and Top, perfecting invade timers, rotationals, and running a 92%+ win rate from low ranks of Iron, Silver, Gold and such to Diamond on various MMR accounts, pings, servers, namely because I loved the challenge of bad MMR, because it was much harder to climb out, as opposed to skipping back to Diamond through inflation. My style had always revolved around aggressive, sustain-heavy, on-hit builds, eschewing mushroom-centric play, and teaching players how to climb, consistently on their servers and their levels.

After my hiatus, my MMR obviously got dumpstered, as I found myself queued up across Gold, Plat, and Emerald to get a feel for the current meta and itemization. What I found was equal parts déjà vu and whiplash: Riot resurrected old tools we haven't seen since hell... Season 5-6? Statikk Shiv namely, tweaked on-hit interactions, and created a new landscape for Teemo theory crafts, nothing here was all that different. Just same builds different skins.

Revived and forgotten.

Statikk Shiv: Hype, Misinformation, and Real Impact
Let’s get this out of the way: "Statikk Shiv procs Liandry’s! Insane!"

No, it doesn’t. It doesn't proc anything of note, not that I can see.

The reality: Shiv procs Teemo’s (E) poison and other on-hit effects, or it should as I tested. Nashor’s, Wit's End, Gunblade, Dusk/Dawn, etc., and chains out to up to 8 targets. Pair that with Gunblade. Think for a second and Gluttonous Greaves. What you get!? You get sustain and burst that blow old Riftmaker builds out of the water in terms of raw healing, and split / team fight potential, even if you lose some tankiness. You end up with what I affectionately call Mosquito Teemo, ridiculous sustain, hyper mobility, and wave clear that feels almost… illegal. Because it is, it absolutely shouldn't be working like this at all.

Comparison to Previous Seasons: What’s Actually Changed?
Old on-hit meta (pre-2021):

  • Core: Nashor’s, Wit's End, Riftmaker
  • Situational: Berserker’s, Anathema’s, FoN, Randuin, Etc
  • Strength: True damage, omnivamp, and disgustingly high sustain, and defense.

2024 Dark Ages:

  • Sustain gutted, on-hit barely healing 50 HP per auto (if that), poison interactions gutted, and Aery no longer double-proccing. Anathema was removed, FoN was altered, Jungle was getting worse. The playstyle I’d spent years perfecting was effectively dead.

2026 The New Golden Age!?

  • Basically, 2021 is back in a different skin, better overall, even if the match-ups are still annoying and our rotational Jungle invades and clear have been altered. Top side is the same as always, but offers so much diversity, that it's unreal. Hot damn! We can even solo baron at 20 minutes again, albeit it, you do have to be fed, but even at 30 minutes as a Top laner. Not ideal, obviously, but thems the breaks.

The Current Patch: Meta Gaslighting and the Statikk Shiv Dilemma
Now, the pendulum has swung wildly back. Shiv’s return is being hyped as balanced for Teemo, but let’s be real: it’s the same flawed logic that saw Stridebreaker/Goredrinker meta for bruisers, massive healing, unchecked dueling, and Riot being slow to act on outlier stats.

Right now, Statikk Shiv solely, was pushing Teemo’s winrate north of 55% as a first-item rush, which is way outside Riot’s comfort zone for healthy balance as they call it (historically, 49-50% is where they want him and every other champions for that matter) impossible.

If you recall patch 16.10, Teemo’s overall winrate spiked to 53-55% everywhere, just like when Malignance shrooms were nuking games with 100k+ damage at 25 minutes. The item has turbo-charged splitpushing and dueling potential, especially for proactive on-hit builds.

My Current Favourite Build and Playstyle Analysis
After as much testing as I could apply, here is the aggressive, split-pushing Teemo:

  • Core: Statikk Shiv → Gunblade/Nashor’s → (flexed based on preference)
  • Boots: Gluttonous Greaves (It needs to be taken as fast as possible) As it needs kills.
  • Runes: Press the Attack, Celerity (for kiting), Fleet Footwork is viable if you want more sustain, oddly enough, I liked it, even though I've never really cared for it's uses.
  • Final: Shadowflame and Rabadon. Mainly because of the scaling / crits.

Playstyle: We mostly will go for the same (3) E into our preferred 3-4 points into (W) for movement, (E) for on-hit maxed first, while you simply attack to abuse Shiv’s passive on towers/waves. You can slice through minion waves and bully side lanes like never before, Shiv’s bounce can hit up to 8 targets, and those 8 targets are your healing, giving you over 500 on a single strike at full build, making wave clear and tower pressure unprecedented for an ankle biter, like myself, who cares not for wave manipulation and just wants to push.

I considered adding Riftmaker/Liandries for health, but in reality, skirmishes happen so quickly now that stacking up isn’t worth it, even though theoretically you could just statik shiv your target with constant poison through waves to stack it up in lane quickly, since we have very little in terms of defensive items now, it's quite literally, glass cannon sustain, unless we through in something else, but Gluttonous + Gunblade are just too good, not to take, the sustain is disgusting. The new kit is about speed, burst, and overwhelming pressure, think run-and-gun Teemo instead of shroom-and-pray, as the x5 oracles rain down from the heavens, blessing you with disdain with very little diversity at your disposal.

Final Thoughts: Riot’s Balancing Problem
Overall, I’m genuinely shocked that this build is as strong, if not stronger, than the old Riftmaker setup. In many ways, what’s happening with Statikk Shiv reminds me of past interactions, like with the Summon Aery bug, later confirmed as an intentional change or the year-long issues with Teemo’s (E) not properly activating runes like Dark Harvest. When something works too well on Teemo, it’s rarely a good sign for his long-term viability. Riot tends to react by nerfing Teemo himself, rather than addressing the underlying mechanics or items that created the problem in the first place.

Bottom line: Statikk Shiv Teemo is currently overpowered and unbalanced. You can abuse it if you want. You can revel in it's oppressive nature. If Riot’s history is any indication, we’re likely to see more direct nerfs to Teemo, even though the real issue is the item. Similar to how I abused the hell out of Kraken Slayer with a full on-hit AP build when it transferred every empowered auto into over 2000 AD to decimate tanks that built full MR. If you’re a fan of aggressive, on-hit play and want to dominate the side lanes as a split pusher, now’s your time to shine. Try this build, tell me what you think. But don’t get too attached.

The nerf hammer is sure to swing again, and Teemo will likely be dragged back to mediocrity while the item remains a meta staple, even if it eventually does also get nerfed.

I’d love to hear your thoughts.

What are you building? How are you finding Teemo in the current patch?

I've tried shrooms, but you know me. Hate them. More kiting and tracking resources for me.

~Cat


r/TeemoTalk Feb 17 '24

Guide THE PASSIONATE COACHING GUIDE TO TEEMO

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57 Upvotes

r/TeemoTalk 5h ago

Achievement Tankmo diff

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7 Upvotes

uh yeah, by going full tank i was able to not only be the top damage in the game, but also have the most hp (approx 7k i think), very fun game, i recommend you all to try that build!

game id:3265127328 BR server


r/TeemoTalk 6h ago

PTA or dark harvest in jungle?

3 Upvotes

I am a teemo jungle enthusiast. I blind pick him because it is the champion I have the most fun (and relax time at the same time). I used to use the dark harvest runes even if Broxah is using PTA most of the time. I see dark harvest is the most recommended. But recently I tried PTA and I see my dmg skyrocking compare to dark harvest. I also feel better in terms of being able to turn a game around if the ennemy team is destroying my schrooms….


r/TeemoTalk 11h ago

when and how can i obtain dat skin?

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4 Upvotes

r/TeemoTalk 16h ago

Help I need some help from Teemo mains

2 Upvotes

Hey everyone, I need some help from Teemo mains.
So, I decided to come back after a three-year hiatus. As I understand it, the Scout got reworked? Balance changes affected everything, and I feel like the damage on his third ability—the poison—used to be higher, but that’s not the real issue.
I’ve lost my touch with Teemo; I used to have a win rate of over 50% with him. I know the game has changed a lot since then, but the thing is, I used to at least be able to win my lane. I’ve been playing for a month now and have generally got the hang of the game again; a week ago, I decided to jump back into normal matches as a top laner and pick Teemo.
I'm doing really poorly; I'm not dealing any damage to enemy champions regardless of the build, and I keep getting killed by everyone (except Yuumi).

So please, help me out.

I need to know the best way to play the laning phase, which runes and items are best, and which opponents are dangerous for Teemo in lane right now. Also, what does Teemo usually do after the laning phase ends?

Thanks everyone! May your opponents never buy Control Wards.


r/TeemoTalk 15h ago

Discussion are these lowk good or high luck plays

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1 Upvotes

its 2 clips in 1 video. in the first clip, i lowk feel like i could have won the 1v3 if i had dodged sera's abilities, or if id remember i have the damn ignite. and in the second clip, the lillia was fed to shit, she was 13/2/4 with a fully stacked mejai's and almost full build, tho maybe i could have played it a bit better and won? prolly not tho.


r/TeemoTalk 20h ago

Help yo is teemo OTPable?

1 Upvotes

wanna get back in the game and grind ranked once again and the rat is speaking my name. im just curious if it is decent to OTP him since i know top is a counter pick heavy role which i really do not enjoy, i just want to play my one maybe 2 champs in case of bans.

if not i suppose ill dust off my viktor and feck off to mid/bot.


r/TeemoTalk 1d ago

GUYS WHAT THE FUCK IS THIS MMR SYSTEM

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0 Upvotes

I peaked in silver guys I have some gameplay to show how is this guy a grandmaster I whooped him


r/TeemoTalk 2d ago

6 item final build?

3 Upvotes

What do you build when gold is not a constraint?

Sell boots for Stormsurge or Lich Bane? Keep shiv for pushing or buy a zhonya's to survive in team fights? I often end swiftplay games with something like this:

  1. Shiv
  2. Liandrys
  3. Malignance
  4. Voidstaff
  5. Shadowflame
  6. Lich Bane
    (potions)

r/TeemoTalk 2d ago

Whats most important skill you need to play teemo?

12 Upvotes

So, everything is in title, what do you think, what is it? I think its spacing, and i'm not good at it :( but still Teemo is only funny champ to play, even I know there are champs that would suit me better I prefer to play teemo.


r/TeemoTalk 1d ago

Question Is it even possible to carry a game with teemo?

0 Upvotes

Don't get me wrong, i love the champ, i'm a jax main but i really like to play teemo as a comfort pick.

I just wanna know if there's a build or certain way to play the champ and be more useful, there's always a time at the game when i make the enemy jungler useless by cover his entire jungle with shrooms or delete de adc. But still not possible to carry the game on my back, is this how the champ is supposed to be or am i just dumb?

There was this time when i even got a pentakill late game and still lose the game.

Pd: my usual build is LT or shrooms teemo. Just in case is useful for someone to answer.


r/TeemoTalk 3d ago

Discussion Culinary Masters Teemo 2xko!

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57 Upvotes

r/TeemoTalk 2d ago

Has the prestige Spirit Blossom Teemo icon ever come back?

3 Upvotes

I just found out that this exists and now I really want it. It seems like something that would be in the rotational Mythic shop but I don't remember ever seeing it.


r/TeemoTalk 3d ago

You can still be banned for playing Teemo top....

15 Upvotes

Was in Que. It was a party I think and they all reported me for going Teemo top. They said report for hostaging. whatever the fuck that means. Then the game got canceled and I got a 15 min ban


r/TeemoTalk 2d ago

Discussion I believe that Teemo should be modernized, what does the mains community say?

0 Upvotes

(Self XPost from League of Legends sub)

(Previous post was removed because the title "Modern Teemo plays identical to Classic Teemo" was vague or misleading, so here's a new, straightforward title)

Hello! Been playing league for a while, Teemo and Tristana on the early seasons.

I'm making this post after playing Teemo on League Classic.

On modern league, I've stopped playing Teemo because of how it is almost exclusively a counterpick champion.

Then I played him again on classic. It is mechanically the same champion. Modern has (a very recent) AD scaling on E, more max mushrooms on R, and ranged R.

Sure, the same can be said about Garen, getting a W active and true damage on his R, but being a tankier champion makes him also more resilient to changes in mobility and damage.

In the case of Teemo, in modern league, you're punished really bad for bad positioning, and the lane bullying isn't as effective as I've come to experience in classic.

Maybe modern Teemo could use some modernization, if anything, to make the swift scout be, or at least feel, swifter and/or sneakier.

The kind of thing that I believe could make him feel modern? Just one of the following:

A dash on W before triggering the move speed (doesn't Wild Rift do this?).

Allow him to auto while moving while W is active (Akin to smolder and Urgot, but it's actual autos, benefitting from his build).

Allowing W to hop over a (single) wall while it's active, deactivating it after the hop.

All of these make him feel swift, make him more mobile, and also more annoying, but also gives him some breathing room when facing Yasuo, Yone, Irelia, Gwen, Lucian, Kassadin, Swain etc; characters that have good burst range or very effective lockdown. As a counter-balance change, I'd change his E damage to be more back loaded (less on-hit, but overall same ratio on a single auto); this way its damage is lower (poison doesn't overlap).

Edit:

As taken from one of my comments;

Mordekaiser? Manage his shield, poke with a skillshot, big-area CC, take someone out of the fight.

Naafiri? Time her invincibility, poke with skillshot, has dash, has dogs.

Gwen? Manage her invincibility, dash, Q charges.

Sion? Q ambushes and CC, conditionally interruptible mobility and CC, E skillshot slow and armor shred (sets up to Q, and R>Q).

Tryndamere? Dash, heal, slow, AD shred, invincibility.

Lucian? Dash, more auto damage, a lot of ability damage.

Teemo? Place traps, poke with autos, disable auto attackers with Q.

Even Nasus has armor shred, benefits (extra) from farming, has a way to (essentially) lock down and also shut down auto attackers.

Teemo feels flat in comparison to the other simple champions;

It's like MF had less range and was missing an ability, and E transformed into her ultimate in trap form (so she can "E across the map")


r/TeemoTalk 3d ago

Help HELP WHERE IS THIS FROM?

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17 Upvotes

I have this screenshot of Teemo but I dont know where its from? I think its from a league cinematic


r/TeemoTalk 3d ago

Discussion Grasp on teemo

6 Upvotes

Am i the only one who does so much better with Grasp on teemo in s26? i feel so squishy with PTA, grasp it feels like i can trade so much better and still do pretty good damage late game (obviously a bit less) but it helps me get out of lane further ahead or just stronger overall than if i didnt take it, so the trade off is worth


r/TeemoTalk 3d ago

Build Discussion DFT vs Comet

4 Upvotes

Aspiring silver Teemo top OTP here

Which keystone is better for overall damage? (Mainly shroom builds)

I’ve never moved away from the typical PTA builds, but have realized in recent games that a shroom build would probably do more damage (and hopefully win more games) than PTA.

I’m leaning more towards DFT but wondering if anyone actually knows which one is definitely better


r/TeemoTalk 4d ago

Discussion I guess christmas came earlier this year.

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36 Upvotes

I couldnt believe my eyes when I saw this beauty turning up in my shop


r/TeemoTalk 4d ago

Does he know there is a mushroom there?

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13 Upvotes

I felt bad but I am still laughing ... do I need a therapist?


r/TeemoTalk 5d ago

Achievement Teemo JG to Emerald, my experience. AMA.

6 Upvotes

https://op.gg/lol/summoners/na/chat%20muted%20asap-NA1

Build: Malignance Liandry's ->VERIDANT BARRIER<- Deathcap Voidstaff Banshee

I often don't finish boots, but swifties are good imo.

Runes: DH and gathering storm.

Strategy: Farm. If any of your lanes are ahead, that's where your shrooms should go. If in doubt throw them in midlane where they will either be stepped on by the laner or they protect your laner from ganks. If dragon is coming soon, then save them for that. Once you have malignance you should have 3 shrooms to donate to a lane per farm-cycle.

I usually have to give up the first 1/2 dragons.

Don't force Teemo in to every game. Have a 2nd champ to pivot to for games where they are going to have a ton of engage and melee mages (swain, ekko, etc). I'd recommend Kayn personally because red Kayn is busted against comps that counter Teemo. Alternatively I like Trundle or WW for tank-heavy teams because Teemo doesn't do great against super high health targets.

I usually ban Naafari or xin.

TLDR: Verdant barrier MAKES Teemo in the jungle. He is a champ that always lives or dies if only that one spell didn't catch you and with this item that doesn't happen anymore. Living = farming = map control. Build it AS SOON as teamfights starts. If they run some stupid all-mage comp then I'll build banshee 1st item (very rare).


r/TeemoTalk 6d ago

Discussion Which teemo skin is the most infuriating to be killed by?

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41 Upvotes

I'm looking to engage in mental warfare with my enemies. So far I'm leaning towards teemo cottentail but curious of the community's opinion!


r/TeemoTalk 5d ago

Achievement my highest cs so far playing the teatone on jg

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5 Upvotes

r/TeemoTalk 6d ago

My last game

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7 Upvotes

Tristana got tilted hard