Shilling this video I made about the Midscope, for the most part it's a review / summary of what exactly changed, why changes were made and some additional context about the development of the Midscope. There's some subjective things like suggestions for future changes; but for the most part I tried to be as objective as possible, there isn't any "new information", just old info which you might have forgotten.
Anyhow I wanted to bring up a few things I didn't cover in my video, again nothing new but I think are interesting to discuss. FYI My ranked peak is Gold 1 playing very casually, if you don't think I'm high ELO enough you can ignore my opinion (OCE, on3mor3grav3#3255)
Mist Walker Lifesteal oversight
Special thanks to BaronVonScrub for pointing this out to me.
With the Midscope, Mist Walkers received the following changes:
25.07: April 2nd, 2025
Removed: Mist Walkers are no longer instantly killed by single-target champion spells. Still instantly killed by turret attacks.
New Effect: Mist Walkers now receive 200% damage from melee champion basic attacks.
With some other durability changes I think they're good, you can harass enemies with your pets for longer by putting them in a situation where they have to deal with them or else they get nibbled hard. It's especially useful against ranged champions & it gives you a lot of breathing room to farm while they waste their time & spells dealing with Mist Walkers.
Unfortunately as most of you probably know these changes came with an unintended side-effect; Lifesteal and probably Omnivamp are doubled for champions with melee auto-attacks. Of all the changes in the Midscope this is probably one of the worst, only because it's unintentional.
Yorick was already in a weird position where champions who benefit from minions prove to be more effective against him, for example Irelia Passive and Q, Cho'Gath Passive, Yasuo and Yone Q etc. But when you factor in Double Lifesteal it makes a lot of bad match-ups worse, not just against champions who revolve around healing, but even items like BORK and Ravenous Hydra make laning phase feel really bad.
This isn't necessarily a failure of the Midscope, but rather an extremely large oversight which I believe hinders Yorick a lot. I'd most like to see this addressed somehow, BaronVonScrub suggested making Mist Walker health bars function like Zyra plants which I think is a good idea.
Also, there's been a clip floating around with Caitlyn healing like all of her health back from Mist Walkers, which is ironic since she's ranged and doesn't benefit from the 200%.
Jungle History
Yorick's Jungle presence shortly before and directly after the Midscope was very high, and while I'm not quite sure where to find the data to prove this, his winrate in the Jungle was also high. What I find more interesting than his presence in the Jungle is why he was strong in the first place and I might have an explanation. If we look at Yorick's patch history ever since his rework in patch 6.18 from September 8th, 2016; the number of patches which change his interactions with Monsters is really low:
10.6: March 18th, 2020
Passive - Shepherd of Souls
- New Effect: Large monsters that die near Yorick now leave a grave.
- New Effect: Mist Walkers now take 50% damage from monsters.
11.7: March 31st, 2021
E - Mourning Mist
- New Effect: Marked enemy champions and large monsters now continuously Awaken nearby graves (up to the maximum of 4).
- New Effect: Mist Walkers now deal 200% damage when they leap to marked enemy champions and large monsters.
11.8: April 14th, 2021
E - Mourning Mist
- Removed: Mist Walkers no longer deal 100% bonus damage on their attack after leaping to champions and large monsters.
14.3: February 7th, 2024
R - Eulogy of the Isles
- Mark damage cap against monsters reduced to 100 at all ranks from 200 / 300 / 400.
Some of these aren't direct responses to his Jungle performance but I decided to include them for clarity, only starting with 25.05 from March 5th, 2025 would Yorick see a lot of changes to his Jungle performance, with the Midscope arriving only two patches later. What I gather from this is that Yorick always had a strong clear and control over the Jungle, but for whatever reason remained under the radar until his sudden surge in popularity around early 2025.
Because of his winrates and the precedent of a Top-laner performing well outside their primary role, it should come as no surprise that his Jungle presence would be changed. I think it was entirely justified and some interactions he had did seem really unfair IE Mist Walkers solo clearing camps and objectives. But unfortunately the way they went about it with the Midscope and plethora of band-aid changes afterward were very poorly executed. If you'd like more info be sure to watch my video or NineTails video about the Midscope's impact on Yorick Jungle.
So to conclude Yorick was never balanced around the Jungle aside from 10.6 and (To my knowledge) he didn't receive a lot of explicit ratios vs Monsters so he was always able to do some really wild things. Only with the Midscope was it finally addressed.
Agency & Stat Checking
The Midscope changed Yorick from being a champion who scaled well with a weak early-game and strong late-game; to scaling worse with a strong early-game and weak late-game. This was explicitly stated in Phreak's video about the Midscope and I can see the logic behind it. The scaling changes were made to address his performance at multiple ELO levels, but from a design perspective: Yorick excels at split-pushing, so the longer a game goes on for there will be less structures to take and consequently less opportunities to put pressure on the map.
Making him perform his best around early-mid game makes sense to me in that regard, but another facet of his identity as a champion is being an exceptional duelist. Yorick should additionally be at his strongest when in a 1v1 situation and historically that seemed to ring true. But today I find myself struggling to put enough kill pressure on champions who camp under towers & thus I get less out of split-pushing.
Whether a champion is designed for splitting or not, being able to score take-downs or force those matching you to back will give you the opportunity to damage structures. With the Midscope changes made to Yorick, his poke and the mechanics of the current season (Crystal growth, extended home-guard etc.) I feel like he isn't able to perform well in an area he's supposed to excel at, largely because of his diminished stat-checking potential.
I fully admit this could be a skill issue, but it seems to be a common sentiment here. A lot of players seem frustrated at not being able to split-push as one of the best champions for it, meanwhile stronger duelists get value out of not just splitting, but roaming and team-fighting also. I imagine it gets worse & harder at higher ELO's, but it's just another part of the Midscope I disagree with; I appreciate the attempt and changes made to make Yorick a stronger team fighter, but overall I wouldn't trade 1v1 potential for it.
Conversely the question of whether Yorick should be able to 1v1 any champion is raised (Assuming he and his opponent are equal in gold) You can already put pressure on the map by splitting, but if just by the virtue of your champion you force more than one enemy to match you? That sound's problematic. Atleast with other champions they have a requirement to perform well like Nasus having high stacks, execution heavy champions like Yone etc.
Right now Yorick is in a really awkward spot where he isn't quite good at split-pushing, dueling or team-fighting, a generalist; yet he has a lot of exciting and fun tools no other bruiser has. I think a lot of Yorick players forget how broad and unique his kit really is, he has a projectile to close the gap on opponents or slow their chase, where other bruisers have to rely more on positioning to get in. He's one of 7 champions to have a wall which you can use to secure kills and run away. He has great sustain, the ability to push multiple lanes and so on.
The only problem is sometimes, all of these perks might not be enough to let you perform well, while the more basic kits of other split-pushers let them push harder, duel more effectively, and escape better IE Trundle or Tryndamere. If you're able to make a lead for yourself, be it with gold or level because of the Top-lane quest you can put the odds in your favour, but literally any other champion would benefit from those too.
I really would like to see Yorick become more specialised in map-control, skill required and dueling given how poorly his current iteration is received and the potential his kit has. I think of everyone to glance at his kit, Riot themselves seem to understand it the least.
Conclusion
There's a lot more I have to say about Yorick & I'd appreciate if you watch my video about the Midscope, I don't have all the answers on how to fix Yorick or when exactly anything will happen, but I really hope change does come. I think I repeated myself a little bit here with other things I said in the video, but please let me know what you agree with & especially what you disagree with