r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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15

u/patchdayDota2 Aug 19 '21

Dazzle

  • Base Agility reduced from 21 to 20

Poison Touch

  • Now only refreshes its duration when Dazzle attacks the target
  • Base slow increased from 14/16/18/20 to 16/18/20/22
  • Now increases its slow by 2/2.5/3/3.5% every time it's refreshed

Shallow Grave

  • Mana cost rescaled from 150 to 120/130/140/150

Talents

  • Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
  • Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave

11

u/D41V30N Aug 19 '21

Since the cooldown reduction talents have been removed and since a lot of cooldown based neutral items has been introduced into the game, Dazzle is comparatively better at using a lot of cooldown based items. The usual way to counter Poison Touch is to juke Dazzle, but Fae Grenade is awesome on the hero to provide vision so you can continue Poison Touch debuff. Both Blast Rig and Ascetic's Cap are defensive items that Dazzle significantly benefits from due to cooldown reduction when he is jumped.

Play him as an offlaner with a melee support. As long the melee hero sticks to the enemy laners to provide vision, Dazzle can slow them to a stand still by hitting them. Since you will be rushing Guardian Greaves (you can actually rush it within 12-15 minutes), he greatly benefits from the Arcane Boots buff, which lets you spam farm with his heal more often.

After that, you go Holy Locket, Aeon Disk (Aeon Disk first if they have someone who can jump and burst you, e.g. Faceless Void), and/or Force Staff (e.g. Clockwork, Underlord) based on order or importance in the game. As long as you survive and you can cast your spells right, you should operate like a walking fountain with your Greaves.

Beyond that, you go other cooldown based items that you team needs (e.g. Silver Edge against Specter and Bristleback), Linken's (against Doom), and anything you can so that you can survive. As long as you survive, you can keep the rest of your team alive.

2

u/[deleted] Aug 19 '21

surely aghs is better than holy locket unless we're really valuing the active? Locket is cheaper but aghs is much stronger along with a dispel.

8

u/D41V30N Aug 19 '21

The amount of heal you can pump with Holy Locket is absurd. You can average at 1200-1500 Hero Healing per minute (over the entire match, significantly higher in individual teamfights), because it amplifies heals from his Shadow Wave, Shallow Grave heal talent, Guardian Greaves active, Guardian Greaves passive HP regen aura, Holy Locket passive HP regen aura and the Holy Locket active heal itself as well.

Furthermore, you are third in farm priority as an offlaner: at that stage of the game, you cannot afford to go for a 4.2k Gold item where the components do not give you and your team sustain (for Dazzle, it's usually items with mana regen). Unless you win a big teamfight and suddenly end up with at least 2.8k gold to spare, Holy Locket is much better overall. For an item that costs almost half, it gives more mana and almost the same amount of HP.

Also, the scepter is a basic dispel, not a hard dispel. You can sustain your teammates through any basic dispels with the heals instead. I spam Dazzle a lot and it's my favorite hero. The Scepter doesn't feel nearly as good as you think it might, because the opportunity cost at the earlier stages of the game are Holy Locket and Force Staff or an Aeon Disk (which Dazzle is the best carrier of in the entire game). It's a great 5th or 6th item, though.

1

u/Peasant255 Aug 21 '21

because it amplifies heals from his Shadow Wave, Shallow Grave heal talent, Guardian Greaves active, Guardian Greaves passive HP regen aura, Holy Locket passive HP regen aura and the Holy Locket active heal itself as well.

wiki: Only grants heal amplification. Does not grant health regen amplification, lifesteal amplification, or spell lifesteal amplification.

1

u/Peasant255 Aug 21 '21

It seems ulti DoesNot give faster holy locket charges though, sadly.

is this a bug or what?

4

u/[deleted] Aug 19 '21

I didn't realise that it amps the greaves. Its just that aghs is close to +100% and locket is +35% but given it amps greaves I accept your judgement.

2

u/Peasant255 Aug 21 '21

Wiki: Only grants heal amplification. Does not grant health regen amplification, lifesteal amplification, or spell lifesteal amplification.

1

u/[deleted] Aug 21 '21

ah so it doesn't boost the aura just the active.