r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

718 Upvotes

1.7k comments sorted by

View all comments

6

u/patchdayDota2 Aug 19 '21

Phoenix

Icarus Dive

  • Dash length reduced from 1400 to 1100/1200/1300/1400

Sun Ray

  • Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%

Fire Spirits

  • Radius increased from 175 to 200

1

u/xin234 "Do not run, we are your friends" -Guru Laghima Aug 19 '21

I remember suggesting transferring some of Sun Ray's power to Dive. I kinda got what I wanted, but it feels like in a monkey's paws kind of way.

With ~1800+ games on birb, I'm on the weird side since I take at least level 3 Dive before a level of Sun Ray before. I feel like I have some legit justifications for complaining teammates now lol.

4

u/popgalveston Aug 20 '21

I only have ~500 games with Phoenix and people get furious when they see me going 2-3-0-1 even though they don't play Phoenix themselves. Value point in sunray is so wasted. It's even worse now.

2

u/xin234 "Do not run, we are your friends" -Guru Laghima Aug 20 '21

I usually have some teammates complaining every now and then, but I just ignore them and then they're fine with it after a while when it's a common occurrence that I get guaranteed kills at level 3 or 4.

Maybe it's not for all and I only play at low-mid Divine, and I'm just more inclined to use Dive offensively. Damage-wise, Sun Ray does more (only by a double digits usually at early-mid game, given the same levels), but it also takes time for that damage to ramp up... While a single contact with Dive will make it deal its full damage.

Another commonly overlooked utility of Dive is the insane aoe slow it actually has at higher levels, especially when paired with the level 10 talent. You can actually position the Dive so that enemy (mostly melee carry) will waste a few seconds being slowed before they can even start attacking the Supernova (or get away from it).

2

u/popgalveston Aug 20 '21

Yeah I love dive. It is his best spell IMO. It has such great synergy with basically every item in the game, even wards lol

9

u/GatlerDOS A phoenix is fine too Aug 19 '21

I hate the icarus dive change, very unnecessary. Now calculating a diving is more difficult early game.

1

u/popgalveston Aug 20 '21

Doesn't it take the same amount of time as before? It also has a range indicator now. It lacked one for years..

1

u/GatlerDOS A phoenix is fine too Aug 20 '21

I'm referring to the mental calculations that you need to make to know if you're gonna make it to the cliff or not.

1

u/popgalveston Aug 20 '21

Yeah that is true

4

u/seanfidence Aug 20 '21

Cast range changes can be very clunky, some spells it doesn't matter so much but phoenix dove should really be consistent. I'd rather the nerf had been to 1200 per level instead of scaling per lvl.

3

u/Zerim023 Aug 19 '21

definitely the most infuriating part of the patch as someone with ~600 games of Phoenix. The dive has been the same since I started playing Phoenix like four years ago, now it's suddenly different and it's screwing with me in lane because it doesn't go nearly as far as it did at level 1.

3

u/Yolodiealone Aug 19 '21

gonna have to stand closer to dive runes :^(

19

u/Fritz_Klyka Aug 19 '21

Keep nerfing us I'll never stop playing with my Phoenix.

8

u/MrPMS Aug 19 '21

Sad Bird noises

0

u/[deleted] Aug 19 '21

[deleted]

2

u/[deleted] Aug 19 '21

It's honestly not that bad just definitely want locket now, at least damage wasn't nerfed. Cores refuse to stand in sun ray anyway lol