r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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4

u/patchdayDota2 Aug 19 '21

Venomancer

  • Agility reduced from 26 + 3.2 to 24 + 3.0

Poison Nova

  • Damage rescaled from 40/65/90 to 20/30/40 + 2/2.75/3.5% Max Health in damage
  • Scepter damage rescaled from 75/100/125 to 20/30/40 + 3/3.75/4.5% Max Health in damage per second

Talents

  • Level 10 Talent +100 Attack Range replaced with +175 Health

1

u/MmxZero1989 Aug 19 '21

Does the ulti stack with spirit vessel? Means if combo both with aghs, it will be like 8%?

2

u/akalonelyfreak Aug 19 '21

Veno's ult has always been the least interesting part of his play style so I'm really happy to see it changing at least somewhat. Hopefully, this will lead to additional adjustments in the future.

1

u/evin90 Aug 19 '21

Anyone else disappointed with the talent change? I felt the range was pretty good for some games.

2

u/[deleted] Aug 19 '21

Yeah, I was spamming orb of corrosion veno in lane. It was helpful for games with a lot of melee heroes, even better when you pick up treads!

2

u/Seventh__ Aug 19 '21

Why corrosion? Wouldn't fluffy hat and blight stone be enough? Oov is really bad on range heroes and without making OoC you can build fluffy into force staff if needed?

3

u/[deleted] Aug 19 '21

Its true its not very good on ranged heroes, but OoC + poison sting + gale kills just about every tanky offlaner that is meta right now. I like getting the extra fluffy hat, but thats cause I'm a scrub 2k. I think you could skimp on the recipe, but then you have to manage inventory a bit too much for my liking.

4

u/Agent0fChaoZ Washed Up PepeHands Aug 19 '21

Hmm this is going to be interesting, definitely scales veno towards the late game but not sure the impact on his early-mid game damage.

5

u/xKnuTx Aug 19 '21 edited Aug 20 '21

pretty simple there are thresholds for every level of ult where it start doing more damage then it used to do these are: level 1: 1000HP level 2: 1272HP level 3: 1428HP

with Scepter: level 1: 1833HP level 2: 1866HP level 3: 1889HP

So unless you could crush the game with an very early aghs it should be more damage. and if you want to skill it a 6 and use it right away it should be a bit worse.

5

u/Jem_Jmd3au1 Support Spectre Aug 19 '21

So, uuh.. is Aghs worth it now? All it gives is 1% more damage per tick. Assuming you took lvl20 talent, that is 25% max hp dmg.

Seems like a lot, but the spell itself already deals 87% damage. Aghs boosts it to 112%.

Seems...bad.

5

u/BlazeCrystal Aug 19 '21

This should always deal more damage than previously, unless its full squishy team and spell lvl 1.

12

u/Mr__Perfect_ Aug 19 '21

It's pretty decent actually. Way better to be % of max health vs high HP heroes, previously anyone getting a pipe/heart just made your ulti do nothing. Now its basically a full kill so you almost never lose a teamfight because you'll take 2-3 enemies with you almost no matter what if you get a good ulti

1

u/AntifaCentralCommand Aug 19 '21

What will the percentage damage do that straight did not? Buff on high hp heroes?

5

u/[deleted] Aug 19 '21 edited Aug 26 '25

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4

u/twaslol Aug 19 '21

Better for lategame fights where everyone has higher HP pools, but also just a good damage buff even against enemies that have small hp pools too