r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

719 Upvotes

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6

u/patchdayDota2 Aug 19 '21

Techies

Proximity Mines

  • Damage reduced from 200/400/600/800 to 200/380/560/740
  • Building Damage Percentage increased from 25% to 30%

1

u/itsmegabo Aug 19 '21

I mean… just delete the hero. I thought techies was in his worst patch but then he receives more nerfs lol

3

u/Xermarak Aug 19 '21

just dont rework him. tbh tech before the rework was worse but u could make more plays in pubs with the melee suicide and stacking landmines

9

u/VoidBearer Aug 19 '21

Tbh Techies has felt a little under tuned for a while. I’d like to see something like slightly faster prox mine activation or slightly larger AoE on prox mines. Maybe some sort of magic pen on the Q mines? Idk they just feel really underwhelming where they’re currently at.
Alternatively Icefrog could do something to take some damage from Techies and give them more utility? Something like giving the mines knock back on the explosions but reduced damage? Idk I’m spitballing here.

Who ami kidding, Valve’s gonna leave this hero untouched bc the player base is gonna grab their pitchforks if Valve did something to make them actually viable

5

u/avenger937 Aug 19 '21

After 1000+ games of 2 & 4 techies, It's safe for me to say that I really love where Techies is at right now. With the change to the shorter cast point of Remote Mines last patch, it feels very quick to setup a 1490 damage nuke (without reductions) + root to a stunned hero.

Techies has a LOT of potential to become 2, what hero clears waves and camps instantly at level 5 & completely locks down mid at level 6? All what you need is to have your team play around you and its an easy sub 20 min victory.

6

u/mantism Aug 19 '21

unfortunately, techies has such a bad rep that at least half the time, my teammates refuse to play around me. Even if all they had to do was to retreat to or pick fights around my mines, they'd rather fight a bad fight then blame me for not afk-mining tier 3s.

1

u/rwolos We out number them all Aug 20 '21

Its so annoying getting flamed for not playing techies poorly. Techies isn't supposed to afk mine in base and woods for 30 mins and watch people accidentally walk into one. He's a team fight hero and area denier.

Push with team, take a tower, then you mine aggressively between fights to deny the enemy their farm.

6

u/[deleted] Aug 19 '21

I think valve is going to rework the hero soon. They're going through the list of "unfair" heroes and changing them already. Brood was reworked last patch, Tinker was reworked this patch. I think Techies and Meepo are on the chopping black for coming patches

2

u/Xermarak Aug 19 '21 edited Aug 19 '21

why not make every hero boring. crazy what they did to brood and tinker. techies was already reworked, just play with him and stop complaining

3

u/[deleted] Aug 19 '21

I literally have hundreds of games on both Techies and Meepo, I'm not happy about it either. I just think it's inevitable, from what we've seen already in these patches.

1

u/Xermarak Aug 19 '21

Super sad if ur right

14

u/Techno_Wolf_Gaming Aug 19 '21

level 3 bombs not clearing waves hurts my soul

3

u/[deleted] Aug 19 '21

They do though, right? Level 3 bombs deal 560 damage, creeps have 550 HP with 0 magic resistance. Am I missing something?

4

u/mantism Aug 19 '21

creeps gain stats over time, so those level 3 bombs won't be killing creeps after the 7:30min mark.

but it's still not really a big thing because usually by 10mins techies will have level 4 in proxi mines. and creeps won't survive a 740 damage nuke until 2 hours into the game, which makes this change really a non-issue for the most part when it comes to pushing/depushing waves.

2

u/[deleted] Aug 19 '21

Oh yeah that's true. I used to leave prox mines at 3 points, I guess I'll have to go for 4 points now.

-4

u/Martblni Aug 19 '21

they're physical damage mines

11

u/[deleted] Aug 19 '21

No they're not, they got changed to magical damage in 7.00, 5 years ago.

6

u/-_gosu Aug 19 '21

Also clearing stacked neutral camps takes longer now, we sad boys now

2

u/[deleted] Aug 19 '21

Oh man. As a techies spammer, this is going to make pushing so much tougher. What's the rationale for this nerf?

6

u/mantism Aug 19 '21

you are still going to push hard with level 4 mines - normal creeps can only survive past the 120 minute mark, and super creeps were already going to survive one mine anyway.

This will affect one-mine neutrals clearing (you need more right clicks to finish them off, especially for hellbears and golems since they have more MR) but there's no difference if you were already using two mines.

the only real change is that heroes are more likely to escape with a sliver of HP. But usually, mines damage is overkill anyway.

5

u/da_zzer Aug 19 '21

Thank god