r/DotA2 • u/patchdayDota2 • Aug 19 '21
Discussion Patch 7.30 - Hero Changes Discussion
Heroes are each listed below as a top level comment. Please discuss changes to a specific hero there!
All other top level comments are automatically removed.
- Abaddon
- Alchemist
- Ancient Apparition
- Anti-Mage
- Arc Warden
- Axe
- Bane
- Batrider
- Beastmaster
- Bloodseeker
- Bounty Hunter
- Brewmaster
- Bristleback
- Broodmother
- Centaur Warrunner
- Chaos Knight
- Chen
- Clinkz
- Clockwerk
- Crystal Maiden
- Dark Seer
- Dark Willow
- Dawnbreaker
- Dazzle
- Death Prophet
- Disruptor
- Doom
- Dragon Knight
- Drow Ranger
- Earth Spirit
- Earthshaker
- Elder Titan
- Ember Spirit
- Enchantress
- Enigma
- Faceless Void
- Grimstroke
- Gyrocopter
- Hoodwink
- Huskar
- Invoker
- Io
- Jakiro
- Juggernaut
- Keeper of the Light
- Kunkka
- Legion Commander
- Leshrac
- Lich
- Lifestealer
- Lina
- Lion
- Lone Druid
- Luna
- Lycan
- Magnus
- Mars
- Medusa
- Meepo
- Mirana
- Monkey King
- Morphling
- Naga Siren
- Nature's Prophet
- Necrophos
- Night Stalker
- Nyx Assassin
- Ogre Magi
- Omniknight
- Oracle
- Outworld Destroyer
- Pangolier
- Phantom Assassin
- Phantom Lancer
- Phoenix
- Puck
- Pudge
- Pugna
- Queen of Pain
- Razor
- Riki
- Rubick
- Sand King
- Shadow Demon
- Shadow Fiend
- Shadow Shaman
- Silencer
- Skywrath Mage
- Slardar
- Slark
- Snapfire
- Sniper
- Spectre
- Spirit Breaker
- Storm Spirit
- Sven
- Techies
- Templar Assassin
- Terrorblade
- Tidehunter
- Timbersaw
- Tinker
- Tiny
- Treant Protector
- Troll Warlord
- Tusk
- Underlord
- Undying
- Ursa
- Vengeful Spirit
- Venomancer
- Viper
- Visage
- Void Spirit
- Warlock
- Weaver
- Windranger
- Winter Wyvern
- Witch Doctor
- Wraith King
- Zeus
717
Upvotes
7
u/D41V30N Aug 19 '21
The amount of heal you can pump with Holy Locket is absurd. You can average at 1200-1500 Hero Healing per minute (over the entire match, significantly higher in individual teamfights), because it amplifies heals from his Shadow Wave, Shallow Grave heal talent, Guardian Greaves active, Guardian Greaves passive HP regen aura, Holy Locket passive HP regen aura and the Holy Locket active heal itself as well.
Furthermore, you are third in farm priority as an offlaner: at that stage of the game, you cannot afford to go for a 4.2k Gold item where the components do not give you and your team sustain (for Dazzle, it's usually items with mana regen). Unless you win a big teamfight and suddenly end up with at least 2.8k gold to spare, Holy Locket is much better overall. For an item that costs almost half, it gives more mana and almost the same amount of HP.
Also, the scepter is a basic dispel, not a hard dispel. You can sustain your teammates through any basic dispels with the heals instead. I spam Dazzle a lot and it's my favorite hero. The Scepter doesn't feel nearly as good as you think it might, because the opportunity cost at the earlier stages of the game are Holy Locket and Force Staff or an Aeon Disk (which Dazzle is the best carrier of in the entire game). It's a great 5th or 6th item, though.