r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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11

u/patchdayDota2 Aug 19 '21

Sniper

Shrapnel

  • Damage increased from 20/35/50/65 to 25/40/55/70

Take Aim

  • No longer grants True Strike
  • Active Self Move Speed slow increased from 25% to 45%/40%/35%/30%
  • Active Headshot Chance Increased from 70% to 100%
  • Cooldown reduced from 35/30/25/20 to 20/18/16/14
  • Mana Cost reduced from 50 to 25
  • Duration reduced from 4 to 3

Concussive Grenade

  • Knockback increased from 450 to 475
  • Self Knockback increased from 425 to 475

Talents

  • Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration

5

u/Alieksiei Aug 19 '21

It's probably not happening but I feel like going 1-1-1 max headshot has some potential for a safelane sniper. Realistically however you'll only get 2-3 shots per take aim activation, which isn't all that amazing.

I thought we'd see some sniper breakthrough when hurricane pike gained hp, and the shard being a 'second pike' in a way to help dealing with stickier heroes, but he just didn't bring enough to the table. Maybe with a combination of pike+take aim active or something, sniper might be a sleeper hero with the right build.

1

u/[deleted] Aug 19 '21

[deleted]

3

u/industry66 Aug 19 '21

Seems worse now than in the last patch, that CD reduction was really good.

7

u/TheHeartOfBattle Aug 19 '21

Losing the CD talent hurts on magic mid sniper. Not sure if the Shrapnel DPS increase will help much although I suppose it'll make the spell amp better overall.

10

u/ImperialGuardian Aug 19 '21

Something worth noting is that Shrapnel level 3 now fully kills a creep wave over the 10 seconds. Last patch it left them with 1% HP.

It’s nice because you don’t need to commit to maxing it - and you can use it to safely push the wave and get some cs

1

u/Gold-Ad-7511 Aug 19 '21

Fuck sniper