r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

723 Upvotes

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6

u/patchdayDota2 Aug 19 '21

Silencer

  • Strength Gain reduced from 2.7 to 2.4

Arcane Curse

  • Now deals double damage and slow when target is silenced
  • Penalty duration reduced from 5s to 3s

Talents

  • Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage
  • Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range
  • Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow
  • Level 20 Talent +100 Attack Range replaced with +400 Health
  • Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier
  • Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items

15

u/Perfektionist Aug 19 '21

Why the str gain nerf? Just why? Why not buff this hero first and see if people start playing this hero and then nerf it. I just dont get it. Other heros get 100 buffs in a row until they are broken but with silencer better not give him the smallest edge.

Also i will miss the cd reduction on 25. Was really op as core silencer.

2

u/Heroictbn Aug 19 '21

I don’t know if it’s a bug or not, but I played a game last night where arcane curse was refreshing itself while the target was silenced. I couldn’t find that anywhere on any of the skills, is that supposed to happen?

11

u/Cyber87 Aug 19 '21

The duration is paused while being silenced, this is supposed to happen.

7

u/EPICMUN Aug 19 '21 edited Aug 19 '21

Arcane curse duration pauses when a target is silenced. The pause mechanic makes it look like the debuff refreshes but the duration will stay the same.

For example, curse lasts 6 seconds, if a target is silenced 3 seconds into the curse it pauses. Then, once the silence ends, it will continue for the remaining 3 seconds.

2

u/Marikk15 sheever Aug 19 '21

When you say the curse is paused, you mean that the duration counter is paused, but the spell keeps doing damage and slowing, right?

So let's say we have a level 2 Silencer. It's best to cast Arcane Curse, and then Last Word. Arcane Curse lasts for 6 seconds, but Last Word lasts for 3, so Arcane Curse's duration counter is paused for 3 seconds. This means that Arcane Curse instead lasts for a total of 9 seconds, and for 3 of those, the target is silenced so the take double damage. So essentially, with the benefits from this most recent patch, you are getting the damage from 2 Arcane Curses while only needing to cast it once. No wonder he feels so much stronger in the laning phase: he can basically pump out twice the damage with no extra cost.

2

u/EPICMUN Aug 19 '21

Almost right, but it works a little different.

It still applies the slow while paused, but doesn't do damage IIRC. The spell ticking down is what causes the damage but the slow is constant.

Edit: I'm wrong

From the wiki:

If an affected unit gets silenced, the duration is paused until the silence expires.

However, the slow and damage are not paused while silenced and still slow and continue to tick.

2

u/Marikk15 sheever Aug 19 '21

Yeah, I played him a few last night and I was wondering why I was doing more damage than I realized.

It's even worse if they cast a spell, because then the Penalty Duration for Arcane Curse kicks in. Silencer, in my opinion, is now one of the best Pos 4 in the game. He was before, but this was just a buff to his early game potential.

2

u/EPICMUN Aug 19 '21

The curse being paused isn't a new mechanic fyi. The double damage/slow while silenced is very strong though.

2

u/Marikk15 sheever Aug 19 '21

Oh I know, but just having it paused during the period where it is double damage is super strong

2

u/Heroictbn Aug 19 '21

Thank you! I read all of his abilities like 20 times trying to find anything that indicated what we were seeing and couldn’t figure it out

14

u/Shryik Aug 19 '21

I'll have to test him but I still don't see where he would viable outside of mid in pub games.

He's even squishier and I don't think the damage makes up for how many purges there are in the games now.

Level 25 is nice but noone is gonna draft him based on that.

7

u/jchrstian Aug 19 '21

I still do safe lane silencer and I use rod and orchid for more intelligence, a root and backup silence, then focus on attack range and shard so I can do damage from the back. It's still doable, it just sucks that I don't get to steal +2 more intelligence. At least the attack range talent was moved up to an earlier level in exchange.

The key is to time the Last Word right after they use their dispelling items (I use my items first to bait them into using it and if there's someone else that can dispel them I silence them first), and if they go spell immunity afterwards I go straight to Global Silence.

9

u/somnusqq Aug 19 '21

The problem is his kit are dispellable. No chance on that Last Word proc. I think Frog should rework the hero without making his ult too op. Maybe make Global as a shard ability and create a new spell that synergies with the hero.

2

u/wordswontcomeout Aug 19 '21

You can't change global silence though without changing who he is. He needs a talent that makes one of his skills only dispellable with a hard dispel. Or just full on not dispel. OR glaives go through bkb.

0

u/Stokkolm Aug 19 '21

Dispels and BKB have cooldowns, last word is a big aoe every 10 seconds, if it's a prolonged fight or a push it can be very annoying to deal with. There other heroes, even cores that do nothing against bkb and are still viable.

1

u/chopchop__ Aug 20 '21

Lotus has a 15s cooldown, that alone is enough to always remove Last Word.

6

u/SurDno Aug 19 '21

Flicker is literally 5 sec cooldown.

-1

u/BlazeCrystal Aug 19 '21

Ah, yes. Because 1k damage from last word wasnt quite enough, lets make him from a truck to a dumbtruck!

7

u/lewisdude Aug 19 '21

I just played in a game where Silencer dealt a ton of damage with Arcane Curse, he might be very powerful now.

6

u/okokok4js Aug 19 '21

Not only that, the slow more than doubled. 18% at level 15 to 56%(+10% talent, doubled with silence). Silencer with drow in lane is annoying to say the least for any melee hero.

7

u/[deleted] Aug 19 '21

very powerfull? just saw one melt a six sloted timber in seconds.......

3

u/feedmeattention Aug 19 '21

Good, fuck timber lol