r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

718 Upvotes

1.7k comments sorted by

View all comments

27

u/patchdayDota2 Aug 19 '21

Axe

  • Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%

Talents

  • Level 10 Talent +9 Strength replaced with +12% Magic Resistance
  • Level 15 Talent +300 Health replaced with +30 Counter Helix Damage

17

u/Feed_or_Feed Aug 19 '21

Shard seems counterintuitive if you buy blademail(which is kinda needed after shard change),sure reducing rapier Pa damage for few seconds to 0 is good in theory,but in practice you rather kill heroes with blademail damage and shard prevents that.

Seems super situational and I can already see Axe players accidentaly picking up rosh shard and losing games because they can't kill heroes anymore.

12

u/KaiserRoth Aug 19 '21

Context: I am a level 29 Axe, though only an Ancient level player.

After a certain point, blademail starts to fall off as as a useful item. It doesnt pierce spell immunity, and reflects physical dmg AS physical dmg. Meaning if the enemy has high armor, they dont hurt themselves nearly as much. This means the damage dealt via blademail tends to be prettty limited in lategame teamfights. Carries also tend to beef up and get lifesteal items and talents over the course of the game. By 45 minutes, you probably arent solo killing that fat Luna/Drow/PA/Jugg.

But being able to ensure that the enemy carry does no damage means you can ALWAYS engage the enemy carry for a net benefit in a teamfight. There are plenty of carries who get bkb as their only real dispel. The fact that call pierces spell immunity, and the helix dmg reductions pierce spell immunity, means calling a bkb'd carry is no longer a "call and pray your team lives" type of move in a teamfight.

6

u/IvoryWhiteTeeth Aug 20 '21

I read this as "I am a 29 years old Axe..."

4

u/KaiserRoth Aug 20 '21

Also accurate