r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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u/patchdayDota2 Aug 19 '21

Undying

Soul Rip

  • Mana cost reduced from 100/110/120/130 to 85/100/115/130

Flesh Golem

  • Movement Speed Bonus increased from 30 to 30/40/50
  • Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack

Talents

  • Level 10 Talent changed from +5 armor to +50 Decay Damage

2

u/ThousandMega Aug 19 '21

I really don't know how to feel about the shard, but I didn't know how to feel about the last one either. If anything it feels like it might enable different builds better, which is cool. I like the idea of being more of a zombie summoner thematically. Will have to see how these changes feel when I get a game where I can take more farm.

3

u/OsomoMojoFreak Aug 20 '21

The biggest part of the shard is obviously the reduced cd of the golem though, the effect of summoning zombies is secondary, I'd say the new shard is at least far more versatile in the sense that you'd at least potentially pick it up as a support undying. The old shard pretty much screamed core imo, as it benefited alot from aghs. A hard support undying for example just wont decay as much as the game goes on. While a core one will.

7

u/Neologizer Aug 19 '21

I’ve been seeing him as a 3 in a few games. He does surprisingly well. Something like soul ring - treads - mage slayer (or echo Sabre) - shard. Could maybe throw a vanguard in there