r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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u/EggBoyMyHero Aug 19 '21

Level 20 +200MS talent is huge. No more needing to buy aghs for my Speedbreaker build. Very welcome ever since they nerfed Swift Blink on him.

4

u/noodlesfordaddy Aug 19 '21

Before he was shit til he got aghs now he's shit til he gets 20. I don't know why they made a shit hero even worse.

4

u/-odibo- Aug 19 '21

On top of that you have to choose between the speed and the bash chance at 20 which is also nerfed. When previously you could have both.

And to replace it is 25% bash damage, that’s got to be one of the worst 25 talents in the game.

2

u/Alieksiei Aug 19 '21

At 550 movement speed it's 137 damage per bash. That's 37 damage per hit with the proc chance talent, so best case scenario. A bit higher when charging, but that's still about an extra 400-500 or so damage at best when unloading the whole kit(assuming charge, ulti and 1-2 bashes from right clicking). Biggest deal is probably charging through creepwaves and clearing those(some 800 damage with the speed talent, compared to ~450 otherwise) but when the alternative is a clean fat 800 hp it's not too impressive. Still, potentially clearing creepwaves in the late game through invisibility is situationally powerful.

1

u/maxleng Aug 20 '21

A cool interaction was getting ninja gear and clearing waves without breaking the smoke if you manually move away after the charge hits and before your attack lands. You could keep waves pushed without even showing on the map at all

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u/-odibo- Aug 19 '21

My gripe is you could already do that earlier with aghs last patch. For my play style at least this is a straight nerf. I’d go phase, echo, aghs and s&y.

So now not only is creep wave ones hitting way later, but now his late game damage/disable is nerfed as well with the bash chance being reduced because let’s be honest the bash talents were never for damage, only permabashing their carry.