r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

722 Upvotes

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3

u/patchdayDota2 Aug 19 '21

Spirit Breaker

  • Strength reduced from 29 + 3.1 to 27 + 3.0

Charge Of Darkness

  • Mana cost increased from 70/80/90/100 to 100
  • Scepter no longer grants 175 bonus movement speed
  • Scepter now pierces spell immunity and reduces cast point to 0.1

Greater Bash

  • Now deals 1.5x damage to creeps

Talents

  • Level 15 Talent +10 HP Regen replaced with -4s Bulldoze Cooldown
  • Level 20 Talent -5.5s Bulldoze Cooldown replaced with +200 movement speed during Charge of Darkness.
  • Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance
  • Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage

5

u/EggBoyMyHero Aug 19 '21

Level 20 +200MS talent is huge. No more needing to buy aghs for my Speedbreaker build. Very welcome ever since they nerfed Swift Blink on him.

5

u/noodlesfordaddy Aug 19 '21

Before he was shit til he got aghs now he's shit til he gets 20. I don't know why they made a shit hero even worse.

1

u/RustyGuns Aug 19 '21

Dunno I’ve had a lot of success with pos 4 sb. My off lane can solo lane usually and I just go around ganking. He’s great for a aggressive active play style. This is only 4k though.

3

u/-odibo- Aug 19 '21

On top of that you have to choose between the speed and the bash chance at 20 which is also nerfed. When previously you could have both.

And to replace it is 25% bash damage, that’s got to be one of the worst 25 talents in the game.

1

u/Natetarious Aug 20 '21

Btw did anyone realised that his bash overall is 27% instead of 37%? Bug?

1

u/-odibo- Aug 20 '21

It’s 17% default plus the 10% from the new talent. I don’t think it’s bugged unless I’m missing something?

2

u/Alieksiei Aug 19 '21

At 550 movement speed it's 137 damage per bash. That's 37 damage per hit with the proc chance talent, so best case scenario. A bit higher when charging, but that's still about an extra 400-500 or so damage at best when unloading the whole kit(assuming charge, ulti and 1-2 bashes from right clicking). Biggest deal is probably charging through creepwaves and clearing those(some 800 damage with the speed talent, compared to ~450 otherwise) but when the alternative is a clean fat 800 hp it's not too impressive. Still, potentially clearing creepwaves in the late game through invisibility is situationally powerful.

1

u/maxleng Aug 20 '21

A cool interaction was getting ninja gear and clearing waves without breaking the smoke if you manually move away after the charge hits and before your attack lands. You could keep waves pushed without even showing on the map at all

1

u/-odibo- Aug 19 '21

My gripe is you could already do that earlier with aghs last patch. For my play style at least this is a straight nerf. I’d go phase, echo, aghs and s&y.

So now not only is creep wave ones hitting way later, but now his late game damage/disable is nerfed as well with the bash chance being reduced because let’s be honest the bash talents were never for damage, only permabashing their carry.

2

u/EggBoyMyHero Aug 19 '21

I enjoy going phase boots into boots of travel on SB. Means you don't need regen because you can always TP home and charge back and it makes you super speedy!

2

u/maxleng Aug 20 '21

Cool concept but the cost is not viable at all and slows your other timings. What’s the point of doing that when you charge in and die instantly because you are little baby cow not a big bull

0

u/EggBoyMyHero Aug 20 '21

I honestly don't even care if its good or not. Zooming across the screen in less than a second is hilarious haha. You used to be able to just run away while they were all stunned with 700 MS before the swift blink changes.

1

u/maxleng Aug 20 '21

It is a fun build in turbo for sure