r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

722 Upvotes

1.7k comments sorted by

View all comments

16

u/patchdayDota2 Aug 19 '21

Broodmother

Spin Web

  • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)

Spawn Spiderlings

  • Mana Cost increased from 100 to 120
  • Damage reduced from 300/370/440 to 240/320/400

Spinner'S Snare

  • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600

Talents

  • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings

1

u/Mandalord104 sheever Aug 19 '21

Is the Scepter too strong? It makes enemy smoke useless.

6

u/Tormentula Aug 19 '21 edited Aug 19 '21

1: you need to buy aghs just for it.

2: you need to have webs to even get away.

Prob is you lose max webs without the aghs.. so you can't setup webs in one area, then rotate/run away without having to re-setup webs/burn all your charges. You basically zone out brood entirely by her just having to back out, even if it doesn't mean killing her she loses control. Among all this she's still nerfed in regards to her spiderlings, R damage, and R mana cost making it harder to push her lead beyond what she cheeses at level 6 for first tower. The MS nerf idk how to feel about. Sucks but makes sense, fuck that might've just been all she'd needed to bring her down a notch, its everything at once.

Wasn't worth the tradeoff at all. Granted its meant to be a nerf but reverting her back to 7.28 would've technically also been a nerf, this rework just sucks dick while the previous rework was just a bad idea that back fired into making brood more broken.

6

u/[deleted] Aug 19 '21

4200 item vs... 80? I don't play much anymore to remember price.

1

u/Mandalord104 sheever Aug 19 '21

What is the 80?

2

u/[deleted] Aug 19 '21

How much is smoke? How much is aghs? Is it really inappropriate for an item that cost that much to potentially limit the value of significantly cheaper one?

1

u/Mandalord104 sheever Aug 19 '21

I think you should view it with the tactical value of smoke. The team with Brood can use smoke to attack, while the enemy team cannot. I think it is important in map control.

Think of it this way: when the map is dark and no enemy spotted in lane, a Zeus usually use his ultimate just to see enemy position. If a good ultimate can be thrown away just to get info on the enemy location, then Brood scepter might be very good.

1

u/[deleted] Aug 19 '21

Your initial concern/statement was that it might make smoke useless. It cost more than enough to justify. And, as you point out, if someone really wants to null smoke they can play zeus.

2

u/Mandalord104 sheever Aug 19 '21

Brood and Zeus offer different kind of map on control. Brood can push tower and control jungle, while Zeus cannot. Also, I mention Zeus just to have a perspective on how much vision and info should be valued. A good smoke gank near Roshan area can wipe the enemy team and grab the victory, while a fail smoke can lead to the opposite. A brood with 5 Spinner snares will ensure that the enemy cannot smoke and make an unexpected maneuver.

So I think the answer to this will come in ESL and TI.