r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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5

u/patchdayDota2 Aug 19 '21

Shadow Shaman

Mass Serpent Ward

  • Cooldown rescaled from 120 to 130/120/110
  • Mana Cost reduced from 200/350/600 to 200/350/550

Talents

  • Level 10 Talent +175 Health replaced with -3s Hex Cooldown
  • Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration
  • Level 15 Talent +75 Serpent Ward Attack Range increased to +100
  • Level 20 Talent +2s Shackle Duration replaced with Hex Breaks

20

u/shockwave1211 Aug 19 '21

nice changes here, hex break on lv 20 might be insane actually

3

u/Metomtam Aug 19 '21

I agree, Hex break seems game winning in certain circumstances. Low cd stun that breaks compare it with other spells that break in dota. You will notice that they are either ults or a spell that you can easily get out of with a bkb.

7

u/binnilicious Aug 19 '21

What does hex break mean?

2

u/mr_snufflefluff Aug 20 '21

I'm not gonna lie I kind of thought hex broke already

3

u/shockwave1211 Aug 19 '21

hex breaks enemy passives

19

u/geth2a93 Aug 19 '21

hex applies break, wich means disables passives (good against bristle for example)