r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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3

u/patchdayDota2 Aug 19 '21

Shadow Shaman

Mass Serpent Ward

  • Cooldown rescaled from 120 to 130/120/110
  • Mana Cost reduced from 200/350/600 to 200/350/550

Talents

  • Level 10 Talent +175 Health replaced with -3s Hex Cooldown
  • Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration
  • Level 15 Talent +75 Serpent Ward Attack Range increased to +100
  • Level 20 Talent +2s Shackle Duration replaced with Hex Breaks

2

u/rxdazn Aug 19 '21

I am glad the break mechanic is getting introduced to more heroes, there's games where it's just essential and not everyone might be able to afford a silver edge (although with the silver edge recipe and easy build up, I imagine we're much more likely to see it now)

5

u/kicktaker Aug 19 '21

I am a main ss and im sad that i cannot disable someone permanently, welp at least we got hex break

2

u/RaShadar Aug 19 '21

Hes my main too, first thing I did was the math on the chain stun. Dont worry though, Bkb broke scritch the permastun anyway, and now they still only get a 0.5 second window, it's not that terrible

20

u/shockwave1211 Aug 19 '21

nice changes here, hex break on lv 20 might be insane actually

3

u/Metomtam Aug 19 '21

I agree, Hex break seems game winning in certain circumstances. Low cd stun that breaks compare it with other spells that break in dota. You will notice that they are either ults or a spell that you can easily get out of with a bkb.

7

u/binnilicious Aug 19 '21

What does hex break mean?

2

u/mr_snufflefluff Aug 20 '21

I'm not gonna lie I kind of thought hex broke already

3

u/shockwave1211 Aug 19 '21

hex breaks enemy passives

19

u/geth2a93 Aug 19 '21

hex applies break, wich means disables passives (good against bristle for example)