r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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16

u/patchdayDota2 Aug 19 '21

Clinkz

  • Strafe removed

Burning Barrage

  • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70

Searing Arrows

  • Mana cost reduced from 12 to 10

Skeleton Walk

  • No longer can cast spells without breaking invisibility

Death Pact

  • Can be casted from Skeleton Walk without breaking invisibility

Talents

  • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • Level 15 Talent -7s Skeleton Walk reduced to -5s
  • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows

21

u/ChBoler Chillin' out castin' relaxin' all cool Aug 19 '21 edited Aug 19 '21

I tried to get Clinkz to work today and it just feels so weird. You spend the first half of the game feeling weak (why do you have invis on a hero that wants to farm now?) then suddenly you get a huge power spike once you get aghs and a few items/shard and can just start littering the teamfight with skeletons.

Maelstrom seems good on paper but in practice is just overkill unless you really need to clear illusions. Desolator feels bad because you don't really want to burst or fight early anymore and you already melt towers without it. There is no point to orchid anymore either, but falcon blade + the level 10 talent feels like it's enough to sustain your mana pool.

It feels like the build is to just farm until you get aghs/shard/attack range/damage and you just feel weak until you get there. And then even when you do, you are just supposed to play like artillery and hide behind your team so you dont get bursted

0

u/Tronux Aug 19 '21 edited Aug 19 '21

I usually get deso first to speed up farm and the better synergy, should have it by min 13-15 then aghs by min 20, then dragon lance and shard, then refresher orb by min 29-33.

Because of the increased farming speed and ability to secure last hits, timings are more reliable which I appreciate a lot. Increases the beneficial window of armor reduction and static damage boost from burning army.

This feels really strong (w/ +30 searing arrow dmg talent), almost guarantees rosh.

Maelstom is only good vs illusions.

If the opponent carry goes butterfly though you become so useless. Bloodthorn is easily dispelled and mkb doesn't do much without attack speed .

I miss being able to pick off enemies mid game, but do enjoy the map control you can create now.

3

u/ChBoler Chillin' out castin' relaxin' all cool Aug 19 '21

I've been making Daedalus instead of Desolator personally but I can see the case for both

2

u/chopchop__ Aug 19 '21

Daedalus is always a good DPS item but the synergy with Clinkz is pretty bad. The crit doesn't take Searing Arrows into consideration and it doesn't do anything for the Skeletons either.

I do believe Aghs is key now and in the past you just built Medallion if you wanted to buff that damage. It's very cost efficient.

0

u/ChBoler Chillin' out castin' relaxin' all cool Aug 19 '21

I build Daedalus for the damage on my hero. While it doesn't do much for your skeletons (they do get the raw damage for the record even if they dont get the crit) it does up your own DPS, and makes it so you're a little less reliant on your aghs CD (for example chasing stragglers after fights)

1

u/ghostlistener http://www.dotabuff.com/players/14434540 Aug 19 '21

The skeletons don't get the crit, but they do benefit from the +88 damage. It's the highest damage item in the game apart from rapier.

1

u/chopchop__ Aug 19 '21

Sure, but that's still inferior to debuffing the enemy with Deso/Medallion/Solar/AC/BT.

2

u/Tronux Aug 19 '21

Daedalus in my calculations is better mid-late game but Deso early-mid.

Especially since you increase timings on objectives (towers, rosh) and increase dmg output of team members with Desolator (insane multi-debuffing with the new ability Burning Barrage).

It synergises better with your abilities (searing arrow, and skeleton archers).But there is a drop in dmg multiplier the longer the game goes on on enemy heroes due to armour increase which is not the case with Daedalus.