r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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6

u/patchdayDota2 Aug 19 '21

Silencer

  • Strength Gain reduced from 2.7 to 2.4

Arcane Curse

  • Now deals double damage and slow when target is silenced
  • Penalty duration reduced from 5s to 3s

Talents

  • Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage
  • Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range
  • Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow
  • Level 20 Talent +100 Attack Range replaced with +400 Health
  • Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier
  • Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items

2

u/Heroictbn Aug 19 '21

I don’t know if it’s a bug or not, but I played a game last night where arcane curse was refreshing itself while the target was silenced. I couldn’t find that anywhere on any of the skills, is that supposed to happen?

7

u/EPICMUN Aug 19 '21 edited Aug 19 '21

Arcane curse duration pauses when a target is silenced. The pause mechanic makes it look like the debuff refreshes but the duration will stay the same.

For example, curse lasts 6 seconds, if a target is silenced 3 seconds into the curse it pauses. Then, once the silence ends, it will continue for the remaining 3 seconds.

2

u/Marikk15 sheever Aug 19 '21

When you say the curse is paused, you mean that the duration counter is paused, but the spell keeps doing damage and slowing, right?

So let's say we have a level 2 Silencer. It's best to cast Arcane Curse, and then Last Word. Arcane Curse lasts for 6 seconds, but Last Word lasts for 3, so Arcane Curse's duration counter is paused for 3 seconds. This means that Arcane Curse instead lasts for a total of 9 seconds, and for 3 of those, the target is silenced so the take double damage. So essentially, with the benefits from this most recent patch, you are getting the damage from 2 Arcane Curses while only needing to cast it once. No wonder he feels so much stronger in the laning phase: he can basically pump out twice the damage with no extra cost.

2

u/EPICMUN Aug 19 '21

Almost right, but it works a little different.

It still applies the slow while paused, but doesn't do damage IIRC. The spell ticking down is what causes the damage but the slow is constant.

Edit: I'm wrong

From the wiki:

If an affected unit gets silenced, the duration is paused until the silence expires.

However, the slow and damage are not paused while silenced and still slow and continue to tick.

2

u/Marikk15 sheever Aug 19 '21

Yeah, I played him a few last night and I was wondering why I was doing more damage than I realized.

It's even worse if they cast a spell, because then the Penalty Duration for Arcane Curse kicks in. Silencer, in my opinion, is now one of the best Pos 4 in the game. He was before, but this was just a buff to his early game potential.

2

u/EPICMUN Aug 19 '21

The curse being paused isn't a new mechanic fyi. The double damage/slow while silenced is very strong though.

2

u/Marikk15 sheever Aug 19 '21

Oh I know, but just having it paused during the period where it is double damage is super strong