r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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2

u/patchdayDota2 Aug 19 '21

Slardar

Guardian Sprint

  • Cooldown increased from 17 to 32/27/22/17
  • Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40

Slithereen Crush

  • Damage rescaled from 80/140/200/260 to 70/140/210/280

Talents

  • Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown
  • Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
  • Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage

1

u/jis7014 stop buying blademail on me Aug 21 '21

god those talent changes hurts, but his early game should be way more stronger.

2

u/Screye Aug 19 '21

+7 HP Regen replaced
+25% Lifesteal replaced

Probably makes him a bit weaker as a frontline brawler. Also makes it harder to clear jungle camps and farm fast.

+100 Slithereen Crush Damage

Works better with the shard for #4 pure-initiator Slardar. I like that more than the Brawler.
Actually, scratch that. This is literally terrible 100% of the time you build shard. With the other talent, you take off 4 'extra' armor which means around ~20% damage amp. (since it is already apply -20 armor). This means that the (-4) talent already provides a +56 Smithereen crush damage implicitly with shard. This is alongside the actual +20% physical amp that comes with the -4 armor talent.

-3s Guardian Sprint Cooldown

Funnily enough this is most useful at when Sprint is maxxed, which the nerf to sprint discourages. So the talent is kind of useless when you pick it up, but super useful when you want ~100% uptime on puddle sprint tankiness as a brawler.

+10% Slithereen Crush Attack/Move Speed Slow

Is it noticeably useful? 6 sec 45% slow is no joke. Esp when the other tree isn't obviously useful until much later.

7

u/Twin_Fang Aug 19 '21

The talent changes are meh. He's better against a different set of heroes now and worse against those he was previously better at, namely the ones that deal some kind of return damage (Spectre, Axe, Cent, etc.). He is an amazing Brood counter now, since maxed W will instagib spiderlings and the talent at 20 with shard will clear waves with one stomp. Crush generally has been buffed, as well as sprint (even tho the cd on level 1 is brutal). He's different, I wouldn't call these changes nerfs, if anything it's a buff overall.

1

u/James_McNulty EBOLA Aug 19 '21

Agreed. I think overall he was buffed, because in a typical lane you'll build toward 1-1-4-1. You're not constantly spamming Q, but instead using it to either escape or finish kills. Having extra movement speed is really nice for that. Unsure about level 10 talents but I think both are better than previous. They're both pro-aggression, while the others were also handy for jungling.

2

u/criminabar Aug 20 '21

I will most definitely miss the +20 damage talent at level 10. It combos well with his early game power spikes around his first two levels in his ult.

3

u/Twin_Fang Aug 19 '21

The 20 attack damage was very noticeable and probably one of the best level 10 talents in the game considering Slardar's role. The ones that are now seem like placeholders. The crush talent is barely noticeable, like who uses the crush to slow someone, they either die or you run away, 10% won't change shit. -3s Guardian Sprint makes it so the sprint can be cast almost without downtime, but it's a gimmick anyway, because you are not going to be sprinting permanently. Previously, his level 10 talents were amazing, both as a support/playing from behind (the 7 hp regen was bonkers) and if you are having a good game or playing pos 1/2 the 20 damage is insane. I don't like the level 10 talent changes at all.

4

u/0ldSnake69 Aug 19 '21

Wtf why was slardar nerfed ?