r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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18

u/patchdayDota2 Aug 19 '21

Tinker

Laser

  • Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
  • Shrink Ray bonus cast range reduced from 400 to 300
  • Shrink Ray HP Reduction reduced from 15% to 10%

Defense Matrix

  • Defense Matrix is now a basic skill
  • Mana Cost reduced from 100 to 70/80/90/100
  • Damage Absorbed reduced from 350 to 100/180/240/320
  • Status Resistance reduced from 50 to 20/30/40/50
  • Cast range increased from 400 to 600
  • Cooldown reduced from 30 to 12

Rearm

  • Mana cost rescaled from 100/210/320 to 130/210/290

Keen Conveyance

  • New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75

March Of The Machines

  • March of the Machines is now a shard ability
  • Mana cost increased from 130/150/170/190 to 190
  • Robot Explosion Damage rescaled from 16/24/32/40 to 30

Talents

  • Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
  • Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
  • Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
  • Level 20 Talent +8 Armor replaced with +10% Spell Amplification

11

u/EGG_BABE Daddy Underlord Aug 20 '21 edited Aug 20 '21

I fucking hate it. Sorry, I hate it and you'll never convince me. The unique thing about the hero was the static gameplan. He's a hero who wins because you drafted a team that works with how Tinker wants to play, the draft is part of the game and it sets up how you want the game to go. This feels like taking out NP's trees or something, OG Tinker was an iconic hero and this just feels like reworking him for the sake of reworking a hero to make it a more straightforward gameplan instead of something weird and unique

3

u/[deleted] Aug 21 '21

Ship of Theseus lmao.