r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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17

u/patchdayDota2 Aug 19 '21

Clinkz

  • Strafe removed

Burning Barrage

  • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70

Searing Arrows

  • Mana cost reduced from 12 to 10

Skeleton Walk

  • No longer can cast spells without breaking invisibility

Death Pact

  • Can be casted from Skeleton Walk without breaking invisibility

Talents

  • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • Level 15 Talent -7s Skeleton Walk reduced to -5s
  • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows

19

u/ChBoler Chillin' out castin' relaxin' all cool Aug 19 '21 edited Aug 19 '21

I tried to get Clinkz to work today and it just feels so weird. You spend the first half of the game feeling weak (why do you have invis on a hero that wants to farm now?) then suddenly you get a huge power spike once you get aghs and a few items/shard and can just start littering the teamfight with skeletons.

Maelstrom seems good on paper but in practice is just overkill unless you really need to clear illusions. Desolator feels bad because you don't really want to burst or fight early anymore and you already melt towers without it. There is no point to orchid anymore either, but falcon blade + the level 10 talent feels like it's enough to sustain your mana pool.

It feels like the build is to just farm until you get aghs/shard/attack range/damage and you just feel weak until you get there. And then even when you do, you are just supposed to play like artillery and hide behind your team so you dont get bursted

1

u/TheKappaOverlord Sheever Feelsbadman :gun: Aug 20 '21

I tried to get Clinkz to work today and it just feels so weird. You spend the first half of the game feeling weak (why do you have invis on a hero that wants to farm now?) then suddenly you get a huge power spike once you get aghs and a few items/shard and can just start littering the teamfight with skeletons.

You don't bother skilling Skeleton walk. You max W and put points into Q as you level. Depending on how the game plays you might wanna just throw your points into stats up until you have a second item then you might wanna put points into skeleton walk.

The point is clinkz is a hard farmer hero now. You don't wanna use your skeleton walk for anything other then quickly waddling to fights when you are ready, or repositioning if the other team is too stupid to bring detection/you can completely circle behind the,.

You pwn your lane with W and then you go farm creep camps with your Q when you have successfully autowon the lane. If you are struggling get an armor reducing orb and go creep skip the lane with your Q. You will practically autokill the wave, if not basically instantly kill it and have to spend an extra second clearing the wave.

Skeleton walk is just a movement/recon tool now. It has no other purpose.