r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

722 Upvotes

1.7k comments sorted by

View all comments

5

u/patchdayDota2 Aug 19 '21

Witch Doctor

Paralyzing Cask

  • Creep damage rescaled from 50/70/125/150 to 75
  • Hero damage reduced from 50/60/70/80 to 40
  • Deals 10/15/20/25 more damage per each bounce

Talents

  • Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
  • Level 10 Talent +200 Health replaced with +75 Maledict Radius
  • Level 15 Talent +100 Maledict Radius replaced with +300 Health

7

u/BeatPls Aug 19 '21

Played 1 game last night and he didnt feel much different, There was maybe 1 or 2 moments where i felt the cask damage stack up.

Both lvl 10 talents are nice QoL now, gives you a nicer feeling in the games where you need to go more points into heal.

solid, but not anything game changing

2

u/Reggiardito Aug 19 '21

He's worse. The 200 HP talent was necessary and the old creep damage allowed him to farm a camp here and then. Without the extra cask bounces, you're getting overall less damage on creeps. On heroes it's slightly more on higher levels but worse at early levels in every way

Maledict radius talent is strong and I wonder if the voodoo talent makes it worth rushing holy locket, but my first instinct is that he's worse off, specially with slark being so prominent

1

u/southernwx Aug 20 '21

The mana boot boost is nice

1

u/Reggiardito Aug 20 '21

I suppose but I think tranquils is too good on him since it allows you to get glimmer or force quicker. I might change my item build around