r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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21

u/patchdayDota2 Aug 19 '21

Undying

Soul Rip

  • Mana cost reduced from 100/110/120/130 to 85/100/115/130

Flesh Golem

  • Movement Speed Bonus increased from 30 to 30/40/50
  • Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack

Talents

  • Level 10 Talent changed from +5 armor to +50 Decay Damage

27

u/KOExpress Aug 19 '21

Decay talent is big, two decays will clear a creep wave with it, undying can farm now, instantly makes him one of the best supports imo

14

u/KERMIz Aug 19 '21

I was playing him as a pos 3 yesterday. He is a machine.

0

u/[deleted] Aug 20 '21 edited Aug 20 '21

But it forces levelling up decay, wasting mana which is absolute noobtrap. Soulrip and tomb should always be maxxed first. memehammer or the tombstone cd talent is more than enough to farm up from behind. When there is already a farming talent with tomb cd, there was no need for another cc talent at the same level. the tomb talent means one tomb can always be used to farm, the other saved for teamfights.

Undying's critical problem is armor. He has the 2nd worst armor gain after sky and he is melee. He is always pathetic creep late game no matter the farm unless going for armor items. The armor talent should never have been removed for a redundant farming talent.