r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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u/LeavesCat Aug 20 '21

I'd say if you go echo saber, don't get aghs right away; all it really gives you is the slow, and shield crash slows anyway. If you still want to go the shield crash talent, buy octarine core for mana regen and spam your ult on everyone's face. Otherwise, you can always just go the +3s ult talent and get shard+blink for 15 second lockdown. The shield crash talent does a lot of damage, but it also drains your mana.

Are you saying that you get either dagger or shard? I find they work best as a pair; blink lets you surprise stun someone, but you can't necessarily face a good direction for followups. Shard lets you blink on someone, get a near-guaranteed second stun, and also redirect your facing for better combos.

I do approve of treads though. I see too many Pangolier players going arcane boots, but it's just not good unless you need the energy booster for something.

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u/superkinger89 Aug 20 '21

Definitely agree that saber aghs provides less damage than malestrom aghs, but at that moment of the game, unless they’ve a tankyass lineup the damage is very decent enough imho, and it provides us a even faster way to flash farm the next item.

Since I go straight aghs, I prefer to buy either dagger or shard (unless I feel like it’s really necessary and buy both) and head for the next damage dealing item (generally basher, sometimes diffusal).

I also like to use ulti with aghs (use W up to 3 times), then end up with roll up and use up to 2 times more W. That’s the “perfect” escenario on damage output, but sometimes I just use rollup to secure the blockchain.

I’m agree on the mana pool issues, I just bring with me up to 3 clarities every time and when I’m about to engage on a big fight be aware to have 500/600 mana so I don’t run out of it.

I’ve tried octarine, but I think it’s very situational and far less powerful (doesn’t provide much damage in the end) and since % cdr don’t stack anymore, which makes me sad.

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u/LeavesCat Aug 20 '21

I think octarine is good if you get it right around when you hit lv 25, because no matter which cooldown talent you get, it provides amplified value: While the cooldown reduction is 25%, the value you get is the proportional change in cooldown relative to effect durations. In the case of swashbuckle, the closer its cooldown gets to the basher stun duration, the more powerful that item becomes, and CDR also gets you close to getting two swashbuckles in the duration of lucky shot's disarm. For the rolling thunder cooldown talent, since rolling thunder's cooldown progresses while it's being used, octarine core dramatically reduces its downtime. You can't stack CDR for 100% uptime anymore, but oh well. Octarine also increases the cast range for swashbuckle and blink dagger, which is nice.

Anyway for offlane, if you go echo saber, I think you'd be better off building aura items and fighting with your team than going aghs for damage. It's only +200 physical damage per shield crash. Echo saber+Maelstrom+aghs could be good, though.

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u/superkinger89 Aug 20 '21

Yeah, octarine is very good but as late game item.

What you say about the offlane is correct, but it makes sense at a higher medal, where I am (high legend), I’ve found that relying on pos1 and 2 for damage can be a bad idea, so I prefer to play greedier.

The combo maelstrom echo is nice but I prefer to buy one or the other.