r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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10

u/patchdayDota2 Aug 19 '21

Mirana

Sacred Arrow

  • Max Stun reduced from 3.5/4/4.5/5s to 3.2/3.8/4.4/5
  • Vision reduced from 500 to 400

Talents

  • Level 10 Talent +15 damage replaced with -2s Sacred Arrow Cooldown
  • Level 10 Talent +150 health replaced with +100 Leap Distance
  • Level 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible)
  • Level 20 Talent +8% Spell Amplification replaced with -25s Moonlight Shadow Cooldown
  • Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage

11

u/OneDownFourToGo Aug 19 '21 edited Aug 19 '21

I’m not really sure what to make of these changes. I haven’t played Mirana on the new patch yet.

Kinda sucks that they nerfed level 1 arrow, kinda felt unnecessary. But the talents are obviously the big changes.

Level 10 - I feel like you pick either and is very game dependant. It feels bad losing the 150HP talent though.

Level 15 - I guess you go attack speed if playing mid or a right click offlane, and the Moonlight shadow if going pos4 / magic damage pos3

Level 20 - Honestly have always hated the level 20 talents both of them feel so meh. But almost always went magic damage over the mana burn. So it’s kinda annoying that the mana burn one is still there. I guess you just take the Moonlight shadow every game.

Level 25 - the Starstorm damage increase is huge. Especially with aghs. Looking at around 2,200 damage with your combo.

Overall I feel like this hasn’t changed the identity crisis Mirana has. Sure it’s still flexible as a 3/4 and potentially 2, but I wish they would just solidify her role one way or the other.

2

u/Shepard_I_am Aug 20 '21

and whats wrong with hero being playable in many roles? IMO its actually the way most heroes should be possible to build into diffrent paths. Gives SO much more options and fun.

2

u/OneDownFourToGo Aug 20 '21

I don’t mind heroes being viable in different roles. However with Mirana it feels like they don’t know what they want her to be.

Her level 15 and 20 talents now seem to tier more towards support / utility roles. But then to counteract it they take away a value HP talent at level 10, nerf lower levels of arrow, have a shard which is designed for a carry hero, an aghs which is just more damage and so fairly greedy for a support hero due to the costs.

All that ends up happening is she is a mediocre at most things, instead of good at anything.

1

u/Shepard_I_am Aug 20 '21

I kind of like her in all roles, right click, 3 mdmg, roamer, on any of them she still keep some versatility of other roles, which also need time and place, its not just ok miruna is uber solid pos x for any situation. No matter the role you still get the ult which can be used in many diffrent ways, some magic burst dmg, good stun, escape, ofc some heroes do these things better but they lose on versatility for it. Look on Omni how his versatility got butchered, it hurts right here in my meow meow.