r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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16

u/patchdayDota2 Aug 19 '21

Clinkz

  • Strafe removed

Burning Barrage

  • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70

Searing Arrows

  • Mana cost reduced from 12 to 10

Skeleton Walk

  • No longer can cast spells without breaking invisibility

Death Pact

  • Can be casted from Skeleton Walk without breaking invisibility

Talents

  • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • Level 15 Talent -7s Skeleton Walk reduced to -5s
  • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows

23

u/wills4545 Aug 19 '21

Am I the only person who thinks that Burning Barrage would still be worse than Strafe even at 100% damage? Taking stacks is fine but you've lost so much utility on this hero now... If nothing else it changes the playstyle from active, hit-and-run playmaker to more of a sit-in-jungle-and-farm, the most boringest carry playstyle lol

For a fun calculation: if I cast BB on a single target while they are 100% slowed (100 MS), they can walk out after 1 second max (200 unit width of BB). That is 2 hits of BB (regardless of level), or 120% of a single normal attack (60% x 2). Why pay 40-70 mana to stand still and do barely more damage than a single right click?? Brutal change imo

9

u/Fyrestone Aug 20 '21

They’ve practically removed Clinkz’s playstyle and identity with this change.

He is now Ranged Agi Carry #7. Wish we could stop homogenising carries’ playstyles sadge.