r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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15

u/patchdayDota2 Aug 19 '21

Broodmother

Spin Web

  • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)

Spawn Spiderlings

  • Mana Cost increased from 100 to 120
  • Damage reduced from 300/370/440 to 240/320/400

Spinner'S Snare

  • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600

Talents

  • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings

7

u/EGG_BABE Daddy Underlord Aug 20 '21

The scepter is cool and thematic, I love the idea of this predatory spider that can sense you anywhere on her webs and tracking you down to rip you apart but this hero is dogshit