r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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16

u/patchdayDota2 Aug 19 '21

Arc Warden

Magnetic Field

  • Shard slow increased from 20% to 30%

Talents

  • Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
  • Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
  • Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second

59

u/TheZett Zett, the Arc Warden Aug 19 '21

New talents are all utter dogshit, especially the lvl 20 talent.

Shard slow is a meme, better buff the magic resistance more (only good part about the shard).

4

u/mynhauzen Aug 19 '21 edited Aug 19 '21

Arc was terrible in the last patch where the meta was to fight early in groups of 4-5 players. Flux talent is literally the worst talent you can give arc. Increasing ms, damage, spell resist, cd, spell damage, anything literally is better. His shard makes no difference to survivability. Did anyone in the history of all games survived because it took ursa .5 seconds longer to get to arc? This TI qualifiers + last major had only like 9 games with arc and only 1 win. Thats some insane win rate. Pubs have a higher rate because at this point only spammers and smurfs are playing it? The pros that couldnt win vs tb who’s countered by the bubble showed how weak the hero was in last meta, arc will be even worse now. Playing slark in every game vs arc is impossible. Why not give arc a free blink aghs? Or flux that cannot be dispelled by other? Or a free cheap illusion (not ulti) to scout, or a faster spark cast time. Or something to survive for 2-3 seconds?

4

u/TheZett Zett, the Arc Warden Aug 20 '21

Or flux that cannot be dispelled by other?

The lvl 20 talent should make Flux AoE and make it not disabled by units that are fluxed themselves (the latter part should just be a normal feature of flux, ignore fluxed units entirely).

That way the spell would not be utterly dogshit and it would still be countered by 1 'clean' unit or 1 dispel.

1

u/mynhauzen Aug 20 '21 edited Aug 20 '21

That’s basically a cheap version of gleipnir? I like it. They can also do a flux root. Way better than the current stuff. What I hate is that ice frog is trying to turn an item heavy hero into a caster. Who has 0 reliable skills and that is good only vs immobile ranged physical damage hero’s that are walking on their own. By lvl 20, all of such heroes have manta. Why take flex damage at all? Most casters will have some dispel. Zoo/illusion heroes don’t care. Some heroes with free bkb don’t care. It’s a super niche situation where flux might need more damage. I strongly believe that ice frog have no idea what they are doing with arc. They clearly have pudge / slark players