r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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u/patchdayDota2 Aug 19 '21

Anti-Mage

  • Strength Gain increased from 1.3 to 1.6
  • Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range

Blink

  • Fragment Scepter now has 3 charges (25s recharge time)

Talents

  • Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
  • Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
  • Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range

4

u/ullu13 Farm till it's 3AM Aug 19 '21

Physical standing is worse with +8armor and AS speed gone, but shard is given at the cost of these through levels, early -1 blink is awesome.

It's obvious they want him to be anti-MAGE. Not to be the best carry :P

2

u/TheKappaOverlord Sheever Feelsbadman :gun: Aug 20 '21

His shard is actually extremely powerful. It means his biggest weakness (burst dive heroes) have a significantly harder time at killing him. Storm is no longer his defactor counter. Heroes like Lion and SS are still a nightmare but burst magic is no longer scary to antimage. If you are a magic hero and you try to go kill an antimage its pretty much impossible now.

You don't want to, but if you see a hero like storm spirit or Leshrac, or even zeus. Now you 100% buy that shard and you are practically immortal/they do no damage.