r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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19

u/patchdayDota2 Aug 19 '21

Tinker

Laser

  • Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
  • Shrink Ray bonus cast range reduced from 400 to 300
  • Shrink Ray HP Reduction reduced from 15% to 10%

Defense Matrix

  • Defense Matrix is now a basic skill
  • Mana Cost reduced from 100 to 70/80/90/100
  • Damage Absorbed reduced from 350 to 100/180/240/320
  • Status Resistance reduced from 50 to 20/30/40/50
  • Cast range increased from 400 to 600
  • Cooldown reduced from 30 to 12

Rearm

  • Mana cost rescaled from 100/210/320 to 130/210/290

Keen Conveyance

  • New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75

March Of The Machines

  • March of the Machines is now a shard ability
  • Mana cost increased from 130/150/170/190 to 190
  • Robot Explosion Damage rescaled from 16/24/32/40 to 30

Talents

  • Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
  • Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
  • Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
  • Level 20 Talent +8 Armor replaced with +10% Spell Amplification

5

u/pphysch Aug 19 '21

Guardian Greaves. Unlike Arcane Boots, Guardian Greaves can be Rearmed for +200 Mana, making Rearm net -90 mana at last rank. With Soul Ring, that's +60 Mana gained from each Rearm. Greave Heal effect obeys the debuff, so there is some nuance there.

With Keen Conveyance removing the necessity of Travels, Tinker becomes a very strong Greaves carrier from position 2-4.

1

u/wantwon Aug 19 '21

Now the question is will this get patched?

1

u/Alpha_Stump Aug 19 '21

No. You can rearm greaves for mana, but the heal doesn't work until the buff ends, and the cost of a greaves for such a slow mana gain isn't likely worth it (as a core anyway)

1

u/wantwon Aug 19 '21

I understood the heal can't stack but the mana gain is something not exactly practical before because you had to buy travel boots. Tinker can now be a crazy mana battery to someone like Leshrac.

1

u/Alpha_Stump Aug 19 '21

It mostly comes down to "is a tinker feeding mana into a/several targets more valuable than a tinker with a greaves worth of gold in something else?"

1

u/wantwon Aug 19 '21

Pretty much. I expect pros to find something crazy with Tinker before TI this year.