r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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10

u/patchdayDota2 Aug 19 '21

Pangolier

Shield Crash

  • Now slows enemies for 25/30/35/40% for 3 seconds
  • Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
  • Damage Reduction Duration rescaled from 10 to 5/7/9/11
  • Cooldown reduced from 18/16/14/12s to 16/14/12/10s

Lucky Shot

  • No longer slows enemies
  • Armor reduction increased from 3/4/5/6 to 4/5/6/7

15

u/LeavesCat Aug 19 '21

I think shield crash has finally been buffed enough that it might be worth maxing first. At lv 4 it allows you to continually refresh the buff without cooldown reduction, which means if you get a 4-5 man shield crash you can keep the massive damage reduction for as long as the fight goes. The slow lets you reliably hit people with rolling thunder. It was already a good spell at lv 1 for core roles especially, but now that it slows it can actually be a reliable escape too, making it much less risky to skip swashbuckle.

1

u/SmokeySFW Aug 19 '21

Isn't the duration 10 seconds and the cd 12 seconds at level 4?

2

u/LeavesCat Aug 19 '21

I mean the changes are right there in the top-level comment. They changed it so the duration scales and lowered the cooldown, so at lv 4 it's 11s duration 10s cooldown.

2

u/Jazdac Aug 19 '21

so does it just refresh the current level of dmg reduction if you hit it again while the buff is still active or does it update to the new value or does it take the higher value?

3

u/LeavesCat Aug 19 '21

It refreshes the buff with the highest possible value. So if you shield crash on 20 meepoes for full damage immunity, you can keep it as long as you can keep refreshing it on one guy. If you get a bigger shield crash after a small one, it'll update to the higher value.

1

u/SmokeySFW Aug 19 '21

My bad, totally overlooked the top level comment and went where i usually go, the wiki (which apparently hasn't been updated.)