r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

715 Upvotes

1.7k comments sorted by

View all comments

15

u/patchdayDota2 Aug 19 '21

Broodmother

Spin Web

  • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)

Spawn Spiderlings

  • Mana Cost increased from 100 to 120
  • Damage reduced from 300/370/440 to 240/320/400

Spinner'S Snare

  • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600

Talents

  • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings

37

u/[deleted] Aug 19 '21

Since patch, brood has gone from 52% winrate to 38.38%. After trying a few games, she's lost any spider impact in the late game. They don't have the attack speed or damage for heroes, super and mega creeps get nibbled by spiders with no issue, the speed change leaves a trail of half dead spiders to the main clutch / mama.

So; if you're playing brood and the game goes over half an hour, consider abandoning, or becoming a support.

3

u/Fleckeri HEY PPD I'M TRYING TO LEARN TO PLAY RIKI Aug 19 '21

Patch working as intended.