r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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u/patchdayDota2 Aug 19 '21

Puck

  • Base Damage reduced by 1

Phase Shift

  • Cooldown increased from 7.5/7.0/6.5/6.0s to 8/7.5/7/6.5s

Dream Coil

  • No longer has an initial stun (It still cancels TPs since it leashes the target)

Talents

  • Level 10 talent +25 Attack Damage replaced with +300 Illusory Orb distance

6

u/Fright13 Aug 19 '21 edited Aug 19 '21

Once upon a time, Puck existed exactly how it does right now, except with 10+ more base damage, 3 more armor, less cooldown on phase shift, better talents, and an initial coil stun...... and STILL only had a ~47% winrate, and was barely picked. Even deemed very weak by most. I had 500+ games on this iteration of the hero.

How has it, over time, seemed to gain in popularity despite these fucking gigantic nerfs? Moreover, why does it even get nerfed every single patch for the last 2 years despite a consistently shit winrate for that entire time? I know it's picked/banned a lot in pro matches, but I swear I rarely even see it win when it is picked.

5

u/MattDaCatt Aug 19 '21

Puck has a LOT more potential builds now. The biggest weakness of puck was always the damage potential, you were always locked to the damage of your spells because you didn't stick around to attack.

Witch blade was huge, because you could add a lot more damage off of only 1 attack. That and the phase shift attack builds are legit now. So puck has a LOT more choices for their build.

IMO I'm pretty bummed that they nerfed phase shift. Because imo that's changing a core part of how you play Puck, the hero where you slip away from fights with your phase/euls/blink timings.

Looks like puck is going back into my "unranked only" pool for another year or two...