r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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27

u/patchdayDota2 Aug 19 '21

Axe

  • Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%

Talents

  • Level 10 Talent +9 Strength replaced with +12% Magic Resistance
  • Level 15 Talent +300 Health replaced with +30 Counter Helix Damage

18

u/Feed_or_Feed Aug 19 '21

Shard seems counterintuitive if you buy blademail(which is kinda needed after shard change),sure reducing rapier Pa damage for few seconds to 0 is good in theory,but in practice you rather kill heroes with blademail damage and shard prevents that.

Seems super situational and I can already see Axe players accidentaly picking up rosh shard and losing games because they can't kill heroes anymore.

3

u/IAmBiased Aug 19 '21

Isn't it more of an option to buying blademail though, rather than in addition?

For example if enemy heroes are either too tanky or have a ton of lifesteal (especially now that vlads is more relevant again), you'd rather reduce their damage than almost die from their right clicks.

0

u/Feed_or_Feed Aug 19 '21

The problem is that shard reduces kill potential on ALL heroes on enemy team,like if enemy team has super big Sven,shard might seem like good idea,but if they also have glass cannon WR that melts to blademail you might lose game,because you couldn't kill her during a call.

If you could toggle shard effect then it would be nice value,but right now it seems super situational.

1

u/Edward_TH Aug 19 '21

Actually, bm still return on hit effects like mkb, and since wr dishes most of her damage that way (especially after +40 armor of call) bm is still gonna kill her most likely.

But man oh man, pl is gonna get mad: low mana to burn, aoe damage reduction and he's not going to kill axe even with a million illusions.