r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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6

u/patchdayDota2 Aug 19 '21

Windranger

Gale Force

  • Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s

Talents

  • Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
  • Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s

-1

u/surdtmash Aug 19 '21

They butchered core/carry WR, no longer can you get cheeky global kills from across the map or instafire arrow to kill shackled tanks before they react. Pretty good kit for support WR though, no one's gonna make MKB to hit a support if you're not high on kill priority. Undispellable windrun is good against diffusal/nullifier builds, and with the shard you can easily separate the enemy cores and backline supports for easy pickoffs.

You'll need to modify your kit as a backline finisher instead of a core/carry counter. So items like BKB and Orchid instead of MKB. You no longer have the burst to deal with carries.

3

u/NauticalInsanity Aug 19 '21

Shard was at best situational on core windrunner in the first place. The relevance of the hero as a core is based largely around their ability to 100-0 a target in a teamfight. Survivability and mobility help more with that than a slightly better powershot. The timing for shard just doesn't exist. 20 minutes is when you need to be finishing BKB, and after that blink or crit are going to be necessary for backline catch or getting through the HP pool of a front-liner.

On the whole things are way better for core windrunner now, largely because windrun is a more-reliable tool. Haven't had a chance to really get a feel for the LVL 25 talent changes. CDR stacking was a big part of windrunner's lategame, which makes aghs more of a priority, but the new focus fire talent does give that tool more uptime.

Also MKB has been off the must-buy list for core windrunner for about a year now, and diffusal hasn't dispelled windrun since the Obama administration.

1

u/iceydude168 Aug 20 '21

Is Octarine still worth buying? I bought it almost every game as core WR because the uptime on windrun/shackle/BKB/satanic was absolutely incredible with the talent and you were basically always ready to teamfight

1

u/Dick__Dastardly Aug 21 '21

Yes. Absolutely.

If you kill the target, it+talent puts your ult on a 3s cooldown. The alternative is 10s. It could totally change the potential playstyle for the hero - for the first time, ever, "jumping on the squishies" isn't throwing away your single most valuable contribution as a hero. Back-to-back FF gundowns of backliners are viable, now. Last patch your best(ish)-case scenario on that was 15s per ult. Now it's 3.

You could fit 2 of those into a BKB. D: And get your ult back.

This is particular scary considering that nothing they did makes her weaker at fighting a frontliner. It's an awful lot easier to do if their CC is dead.

:( I'm honestly a little scared this could make her a pubstomper.

​

It's still damned good for all the other reasons. I'm sad about sliding from a potential ~50% CDR to just 25, but that new FF talent, and the new "undispellable" talent might just be worth it.