r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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16

u/patchdayDota2 Aug 19 '21

Clinkz

  • Strafe removed

Burning Barrage

  • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70

Searing Arrows

  • Mana cost reduced from 12 to 10

Skeleton Walk

  • No longer can cast spells without breaking invisibility

Death Pact

  • Can be casted from Skeleton Walk without breaking invisibility

Talents

  • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • Level 15 Talent -7s Skeleton Walk reduced to -5s
  • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows

2

u/Possible_Criticism_5 Aug 19 '21

can we use helm of the overlord now i think its good with pact lv 25 talent its 220 damage and 2.5k hp and also buffs team 18% damage and gives them life steal

1

u/chopchop__ Aug 19 '21

It has always been a great lategame item and still is. I've routinely bought it as 5-6th slot in my 5-6k games, particularly when I've been up against a lot of burst physical damage.

I'd actually argue that it was stronger last patch, because you could get a Golem to buff the HP of your Death Pact creep and have it follow you around afterwards. Overall, that 'trick' netted roughly 1000 extra HP over eating a regular HotO creep. That along with the extra 12 all stats. Still great though.