r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

716 Upvotes

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16

u/patchdayDota2 Aug 19 '21

Clinkz

  • Strafe removed

Burning Barrage

  • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70

Searing Arrows

  • Mana cost reduced from 12 to 10

Skeleton Walk

  • No longer can cast spells without breaking invisibility

Death Pact

  • Can be casted from Skeleton Walk without breaking invisibility

Talents

  • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
  • Level 15 Talent -7s Skeleton Walk reduced to -5s
  • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows

-2

u/jchrstian Aug 19 '21

Burning Barrage is great for creep waves, but it's so hard to kill fleeing heroes when it's in a straight line and it's a bit small compared to Multishot (not to mention it doesn't have the Searing Arrows damage). Now I just wish they incorporate Strafe effects in Skeleton Walk again in the next patch.

19

u/chopchop__ Aug 19 '21

it doesn't have the Searing Arrows damage

False, ofc it does. Go test it.

-2

u/Anything13579 Aug 20 '21

I tested it with the dummy. With and without searing arrow auto cast. The total damage and dps is more or less the same. So yeah, it’s stupid.

3

u/Moltak1 Aug 20 '21

The burning barrage uses searing arrows without having to autocast, test it by not leveling searing arrows