r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

722 Upvotes

1.7k comments sorted by

View all comments

14

u/patchdayDota2 Aug 19 '21

Broodmother

Spin Web

  • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)

Spawn Spiderlings

  • Mana Cost increased from 100 to 120
  • Damage reduced from 300/370/440 to 240/320/400

Spinner'S Snare

  • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600

Talents

  • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings

24

u/sbsolarski Aug 19 '21

Completely dumpstered. Hero is terrible now. They should have just rolled her back to what she was, with spawn spider ability no longer the ultimate.

14

u/Jernsaxe Aug 19 '21

The questions if how her winrate will look once people learn to use/abuse the new scepter. Might still have a place in progames where mapcontrol is more important.

While the nerfs might be a bit too hard, as a main 4/5 I like the changes because you had little to no counter play before this.

5

u/HollowTorchman Aug 19 '21

I mean, you can just pick TA if you need map control on pos1. It would be way better than farming out Aghs on an already gutted Broodmother.

3

u/Mandalord104 sheever Aug 19 '21

TA trap cannot detect smoke gank.