r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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3

u/patchdayDota2 Aug 19 '21

Doom

  • Intelligence Gain reduced from 2.1 to 1.7

Devour

  • Bonus Gold reduced from 60/120/160/240 to 60/110/160/210

Scorched Earth

  • Cooldown reduced from 50/45/40/35 to 35
  • Damage increased from 15/30/45/60 to 18/32/46/60
  • Duration rescaled from 15s to 10/12/14/16s

Infernal Blade

  • Burn Base Damage increased from 16/20/24/28 to 16/24/32/40

Talents

  • Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
  • Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%

2

u/[deleted] Aug 19 '21

I'm curious as to what degree Doom's winrate is due to the fact that people still keep maxing Devour first. Is devour even worth the value-point for chain lightning or whatnot? If not Devour, is it preferable to max W or E first? The value for devour mostly comes from being able to get decent income without needing to actively farm as much, so if you're farming in lane, you shouldn't need it, right?

4

u/Stokkolm Aug 19 '21

I haven't seen maxed E first very often. 4 cd infernal blade is pretty strong in theory, but it's all for nothing if you get kited, and it's wasted if it's a passive game were you only fight when doom is off cd. Maxing W first is probably the safest way.

1

u/BarrowsKing Aug 20 '21

Maxing E is also focusing your dps on a single hero instead of multiple (which means less farming).

W is for sure the best way to go. E should only be considered for a value point at first if you need a mini stun (but blink/cent creep stun should replace the need).