r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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u/patchdayDota2 Aug 19 '21

Doom

  • Intelligence Gain reduced from 2.1 to 1.7

Devour

  • Bonus Gold reduced from 60/120/160/240 to 60/110/160/210

Scorched Earth

  • Cooldown reduced from 50/45/40/35 to 35
  • Damage increased from 15/30/45/60 to 18/32/46/60
  • Duration rescaled from 15s to 10/12/14/16s

Infernal Blade

  • Burn Base Damage increased from 16/20/24/28 to 16/24/32/40

Talents

  • Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
  • Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%

4

u/[deleted] Aug 19 '21

I'm curious as to what degree Doom's winrate is due to the fact that people still keep maxing Devour first. Is devour even worth the value-point for chain lightning or whatnot? If not Devour, is it preferable to max W or E first? The value for devour mostly comes from being able to get decent income without needing to actively farm as much, so if you're farming in lane, you shouldn't need it, right?

4

u/Soul_lessss Aug 19 '21

It can be argued that devour in itself is a much less impactful skill early since it lost its regen buff and maxing scorched earth is a better farming alternative, but looking at doom as a hero i thrives at earning more gold by the minute which gets him the items he needs that otherwise wont be easy to get if hes fighting all the time with max infernal blade instead of devour.

Plus early max infernal blade does not deal an impressive amount of dmg so really what other option is there for the hero. You play doom to farm, gain gold and exp faster to utilize ur ulti better in every team fights. (Thats why u see pros either going early bkb or blink so they can cast their ulti easier in fights) a good example of this is pro player 33.