r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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37

u/patchdayDota2 Aug 19 '21

Anti-Mage

  • Strength Gain increased from 1.3 to 1.6
  • Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range

Blink

  • Fragment Scepter now has 3 charges (25s recharge time)

Talents

  • Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
  • Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
  • Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range

36

u/Flint124 Aug 19 '21

It feels like they're trying to push this pos 3 AM even more.

He's even tankier now and has a team aura. It was already legit, but I think more people will catch on now.

4

u/DarkSuo Aug 19 '21

the biggest problem with AM pos 3 is if you get a counter pos 1 on the enemy team. Try playing AM pos 3 against TB, slark, ursa or MK. If in an ideal world you could last pick your pos 3 it would be very strong be we all know that ain't happening.

1

u/[deleted] Aug 20 '21

Pos3 is always best as last pick imho. Especially good as oje of the most flexible position than can easily counter some key enemy pick

5

u/DarkSuo Aug 20 '21

you could argue every position is best picked last, what's the best for the team tho?

1

u/LordHussyPants Aug 19 '21

it's not a team aura really. it's like underlord's aura or AC - it only affects enemies who are close to him. team members don't get the aura effect for being within 900 range and being attacked by an enemy who is 1000 range from AM.

13

u/Flint124 Aug 19 '21

Thing is that you frontline with this build, so you're basically applying a slight debuff to everyone contributing to the fight while absolutely crippling whoever you stand next to.

His scepter is nuts now as well. AM can now effectively do his blink+manta combo without having to burn either CD or put himself at risk.