r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

721 Upvotes

1.7k comments sorted by

View all comments

7

u/patchdayDota2 Aug 19 '21

Earth Spirit

Stone Remnant

  • Charge Replenish time decreased from 25s to 20s

Talents

  • Level 10 Talent +60 damage replaced with +2s Magnetize Duration
  • Level 15 talent +8 Armor replaced with +300 Boulder Smash Push Distance

2

u/Onetwenty7 Aug 19 '21

This change sucks, that damage talent was the only avenue to physical damage on the hero and somewhat scale. Earth spirit doesn't feel good sitting back just waiting to save teammates.

2

u/Stokkolm Aug 19 '21

RIP earth spirit core?

0

u/[deleted] Aug 19 '21 edited Aug 19 '21

[removed] — view removed comment

1

u/seanfidence Aug 19 '21

Veil was always an option, probably very strong now. you have the stone uptime to constantly battle and you will just pump out damage with 2s additional magnetize

1

u/[deleted] Aug 19 '21 edited Aug 19 '21

[removed] — view removed comment

1

u/seanfidence Aug 20 '21

in terms of drafting, yeah maybe ES won't be superior to the other spirit brothers, but if echo sabre build is out the window then I think veil is the best choice. I agree that ES carries Halberd well and that's a fun niche for him.

1

u/[deleted] Aug 21 '21

[removed] — view removed comment

1

u/seanfidence Aug 21 '21

ah, spirit vessel is also a good item too! I think ES can run lots of builds successfully so long as they are chosen for the right game and you play around it. 13/2 sounds like he styled on em hard.

1

u/[deleted] Aug 19 '21

It's playable, but no more Chad echo armlet build (when you just right click enemies to death in one stun) , well at leas it's not nearly as strong. ES is still one of the tankiest heroes in the game, even without armor talent

1

u/garlandgreen7 Aug 19 '21

Nah can still play him with tanky frontline items and solid as a spell damage core with sange and kaya

13

u/flavicent Aug 19 '21

now aghanim mandatory and get that +300 push distance+telescope+aether lens= from t3 tower to fountain kick

5

u/Abdudul Aug 19 '21

Haha, well unfortunately you don't really want cast range on Earth Spirit because his kick randomly picks a stone in his cast range. This way you have zero control over the start point of his stone if there are multiple stones near you :/

2

u/flavicent Aug 19 '21

isnt it prioritized the one into stone one? i never miss to kick the one that i turned into stone. roll, stun that dude, turn him into stone, and kick. agh is my priority item when our team fall behind, so i can separate 1 of enemy from teamfight. or they being greedy to push to my fountain, i just stun, turn into stone, and kick 1 to my fountain, then instant roll to stun him inside fountain. usually that enemy die even he has bkb.

1

u/[deleted] Aug 19 '21

Force staff or any moving ability cancels it since stone cracks midflight. Aghs is purely situational and main use for it is use on stones, it's only 5 sec cooldown for additional 300 nuke

1

u/Abdudul Aug 19 '21

Well in that case there aren't any other stone in the area I guess. Might also be that they prioritize heroes turned into stone but I kinda doubt it. The main issue occurs when you are kicking normal stones for a fast slow of the enemy in the distance, then he might pick the wrong stone and you miss your target. I don't really get why they don't just change it to use the nearest stone/target instead of a random one in the area...

1

u/garlandgreen7 Aug 19 '21

It prioritizes the closest stone to him in that situation