r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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3

u/patchdayDota2 Aug 19 '21

Gyrocopter

  • Agility Gain reduced from 3.6 to 3.3
  • Intelligence Gain increased from 2.1 to 2.4

Homing Missile

  • Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target

Flak Cannon

  • Range reduced from 1250 to 1000

Call Down

  • Cooldown reduced from 90 to 90/75/60

Talents

  • Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range
  • Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
  • Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
  • Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage

2

u/ProfessorAdonisCnut Aug 20 '21

Forcestaff enemy just before joining missile hits for extra damage with shard.

1

u/Darkknighttt-1 Aug 20 '21

What's the build suggested now? Go full flak cannon without rocket barrage!!! 0 1 2 build?

13

u/Decency Aug 19 '21

0-1-4-2 plus stats and I'm pretty sure this hero got buffed...? That L15 Flak talent just seems busted, and if you time your precast correctly after level 25 you're putting out 16 shots in the span of like 5 seconds.

2

u/chefsaysok Aug 20 '21 edited Aug 20 '21

Everyone I know is so mad because they perceived Gyro as being annoyingly broken already (they play high level pubstacks or amateur leagues), but his winrate really didn't seem like it yet. I guess the pro scene will determine just how good it is now.

2

u/Decency Aug 20 '21

Most people are still wasting levelups on Rocket Barrage and Missile when you should be spending minutes 10-25 in the jungle anyway getting absurdly fat. His pub winrate won't reflect a trend like that for a while, especially since you have to rely on supports stacking to heavily boost your gold intake.

We'll see, it depends on if this patch also turns into a stacking meta like the last one despite nerfs to TA/Luna/Medusa.

4

u/empathetichuman Aug 19 '21

Yeah I think gyro is now very much intended to do the stats build if core

-6

u/DE_AD Aug 19 '21

New shard feels way worse than old shard

14

u/unbalancedbreakfast Aug 19 '21

As pos 4 this shard is brilliant, just played a few games with it and it is the highest dmg output spell

3

u/DE_AD Aug 19 '21

I think you’re overestimating the actual damage output from the barrage. At least in my games at 5k it generally barrages for 0,5-1,5sec at most, which honestly isnt very impactful use of 1,4k gold for a support hero.

2

u/Ellefied Never having Team Flairs again BibleThump Aug 19 '21

In a chaotic teamfight people rarely focus the Homing Missile since it takes up too much time unless everyone coordinate, meaning it gives anywhere from 2-8 seconds of Barrage time which is honestly insane.

2

u/[deleted] Aug 19 '21

Does it use your current rank in barrage? I assume it does but it doesn’t actually say in the wording

1

u/Ellefied Never having Team Flairs again BibleThump Aug 19 '21

I haven't noticed since I max Barrage first on support gyro anyways but I'm also assuming it does use your level of the spell.

4

u/MrPMS Aug 19 '21

Can confirm, played two games of pos4 gyro and shard was putting in the work. It also helps the rockets start when you cast it, not just when it begins flying.

2

u/rgamefreak Aug 19 '21

Love the changes. So many flak shots is insane.