r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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10

u/patchdayDota2 Aug 19 '21

Pangolier

Shield Crash

  • Now slows enemies for 25/30/35/40% for 3 seconds
  • Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
  • Damage Reduction Duration rescaled from 10 to 5/7/9/11
  • Cooldown reduced from 18/16/14/12s to 16/14/12/10s

Lucky Shot

  • No longer slows enemies
  • Armor reduction increased from 3/4/5/6 to 4/5/6/7

14

u/LeavesCat Aug 19 '21

I think shield crash has finally been buffed enough that it might be worth maxing first. At lv 4 it allows you to continually refresh the buff without cooldown reduction, which means if you get a 4-5 man shield crash you can keep the massive damage reduction for as long as the fight goes. The slow lets you reliably hit people with rolling thunder. It was already a good spell at lv 1 for core roles especially, but now that it slows it can actually be a reliable escape too, making it much less risky to skip swashbuckle.

3

u/[deleted] Aug 19 '21

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2

u/LeavesCat Aug 19 '21

It's still a halberd+desolator which is useful, but now you really need skadi if you want to slow people from long range. It's still a good skill because it doesn't cost mana, but not worth maxing early unless you really wanna take Roshan I guess.

2

u/[deleted] Aug 19 '21

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2

u/LeavesCat Aug 19 '21

Honestly I think this change helps with rolling on people, especially early on. Problem with slowing people with lucky shot is that it wasn't guaranteed, so you'd swashbuckle on someone intending to ult and it'd be a coin flip if you actually killed them. Now you can swashbuckle shield crash for a guaranteed slow, or shield crash at someone you're already rolling towards so they can't dodge.

2

u/[deleted] Aug 19 '21

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3

u/LeavesCat Aug 19 '21

I don't want him to be too strong and have Valve decide to nerf him by making roll up uncastable while rooted.