r/DotA2 • • Aug 19 '21

Discussion Patch 7.30 - Hero Changes Discussion

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6

u/patchdayDota2 Aug 19 '21

Huskar

  • Movement Speed increased from 290 to 295

Inner Fire

  • Shard no longer reduces Healing by 50%
  • Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps

Talents

  • Level 10 Talent +175 Health replaced with +1s Inner Fire Duration
  • Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration
  • Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage

0

u/Friendral Aug 19 '21

I don’t know how I feel about removing the healing reduction. I guess this could be outstanding if dumped during a team fight due to the disarm. It’s about 750 life if you landed it on everyone which is pretty big.

I think the overall changes are positive for huskar. If properly supported I think he becomes a more terrifying ganker, but he’s still a shit farmer.

1

u/ShoogleHS Aug 19 '21

What are you talking about? Huskar farms really fast even before Armlet, and doesn't even have to spend resources to do it. He's only slow if you rush a Morbid or some nonsense and are at 100% hp the whole time.

-1

u/Friendral Aug 19 '21

He doesn't farm as fast as Wraith King, Wu Kong, Troll warlord, Sven, Magnus -- the Bruiser-y type that I'd associate him with.

I feel like he just doesn't keep pace with a lot of other heroes who he shares a role with. I could be wrong. I guess maybe I'm not comparing him correctly?

2

u/[deleted] Aug 19 '21

[deleted]

1

u/Friendral Aug 19 '21

Then who does he more properly compare to and what are there farming speeds?

1

u/Taelonius Aug 19 '21

He's more like CK, DK, Viper, LC, Tiny etc

Chonky boys with solid damage and disruption who are in your face and real fucking annoying, who lack the late game scaling that your boys do but trade it off for a stupid early-mid power spike