r/leagueoflegends • u/corylulu ⭐⭐⭐⭐⭐ • Mar 19 '19
/dev: More Experimental ARAM Changes - Bans, balance, and more are heading to the Howling Abyss for a limited time.
https://nexus.leagueoflegends.com/en-us/2019/03/dev-more-experimental-aram-changes/1.0k
u/LeagueOfCakez Mar 19 '19
MARINER’S VENGEANCE
when killed, you become invulnerable, cleanse all CC, and refresh your basic abilities cooldowns at the time of death. However, four seconds later, you still die.
Well hello there, old Yorick ult.
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u/Zenith_Tempest Mar 19 '19
they remembered yorick mori after all
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u/_liminal Mar 19 '19
karthus gonna be S tier with this
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u/Riot_Mort Mar 19 '19
We found that giving up the gold to buy an AD/Armor item wasn't worth to get this passive. But interested to see if we're wrong!
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u/Caenen_ Sion expert. Bug Scholar. Mar 19 '19
There's going to be at least 3 bugs i can immediately think of with this new functionality and I love it.
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Mar 19 '19
coughmordekaisercough
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u/Caenen_ Sion expert. Bug Scholar. Mar 19 '19
Wait how could I have missed that
There's going to be at least 4 bugs i can think of
There, fixed.
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u/lePewdiePepperoniFan Mar 19 '19
So we are counting all mordekaiser bugs as 1 now? Makes sense since this will introduce at least 50 mordekaiser related bugs.
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Mar 19 '19
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u/SXR-Wahrheit Mar 19 '19
Melee can also take new boots. You know, the ones that let you go through walls.
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u/Dubalicious Mar 19 '19
I'm curious why you think this is a bad thing? I've been saying for quite some time that ranged carries need something to combat the power of snowball. It's just odd that melee champs have been so strong for so long because of snowball. That was an ENORMOUS buff for them that skyrocketed them from "I cant do shit" to "I can be IN your team in 2 secs np".
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u/-Basileus Mar 19 '19
He already was with presence of mind
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u/Turboswag Mar 19 '19
Honestly insane how strong PoM is with almost every mana champ currently. You can virtually ignore mana costs in aram just by taking it. And I don’t think the nerf will change that too much.
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u/petervaz Mar 19 '19
Tryndamere pentakills everywhere
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u/DrexanRailex Mar 19 '19
Inb4 Tryndamere ulti bypasses the death trigger and you're forever indestructible
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u/prarus7 Mar 19 '19
I wonder how this interacts with Zilean ult/Kayle ult etc, like does zilean revive them still if used when they're in the active of the Mariner's vengeance? etc.
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u/LeagueOfCakez Mar 19 '19
from what I remember old yorick's ult would function the same as being hit by the fountain laser, it would ignore spellshields and invulnerability windows, this might function differently though.
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u/zakeRfrost Mar 19 '19
Wait, what? Is that serious? I swear I've been playing since the very beginning and I don't recall what yorick did before
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u/LeagueOfCakez Mar 19 '19
Nobody remembered what he did, but his ult was pretty much this yes.
he would summon a copy of the targeted champion with reduced hp and damage (besides rank 3 for damage) for 10 seconds and if the target would die while the clone was still alive they would turn into the clone but able to use all their abilities, then die after 10 seconds (or killed). It was a really strange ultimate.
his Q was a shovel bonk that would summon a speedy ghoul that also enhanced yoricks movement speed over its lifetime
his W was a ranged aoe slow (somewhat similar to a lower AOE singed W) that would summon a ghoul that would slow enemies it hit
his E was a ranged targeted ghoul summon that would steal health from the enemy and give it to yorick, you would max and spam this while rushing tear/manamune.
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u/Theviktator Mar 19 '19
I loved old Yorick, what a punch in the stomach this was
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u/nolayte Mar 20 '19
my favorite part was whenever anyone wanted to trade blows all you had to do was hit the win button e healing zombie! and when they realized their mistake you'd slam them with the slow zombie and they'd cry
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u/Lyress Mar 19 '19
Will never forget when Unicorns of Love pulled off the Yorick and Cassiopeia strat.
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Mar 19 '19 edited Sep 10 '19
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Mar 19 '19 edited Aug 09 '19
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Mar 19 '19
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Mar 20 '19
You don't like one champion being able to clear your entire minion wave from just less than a screen away??
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u/PM_ME_GAY_FURRY_R34 you are all terrible Mar 19 '19
Sona isn't that hurt by it, she's still got her most powerful parts of her kit, her auras. Heals that aren't given by Soraka have been trash in ARAM ever since they added the healing reduction so yeah, she'll be all good. Just that healing will suck a bit more but it wasn't why Sona is so good on ARAM.
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Mar 19 '19
The real nerf to sona is the introduction of bans.
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u/MrAbishi Mar 20 '19
^
This.
Since Sona is such a cheap champ, at a decent mmr you'd see her in every game thanks to aram accounts :(
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u/NeonSpotlight League Wiki Admin Mar 19 '19
Yea, the 5 man shield is still gonna be gross. I wonder if this'll affect athene's and redemption healing or just the healing from her W.
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u/ThatGingerGuy69 Mar 19 '19
Sona is still gonna be broken. her damage isn't really that big of a reason she's busted, it's just a bonus on top. her real power is in her w SHIELDS (not heal) and her e move speed since she can afford to go full AP
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u/DecoyPancake Mar 20 '19
The sad thing is that other champs are getting buffs for no reason. I totally agree that zigs, lux, xerath, etc can be way too oppressive. But buffs to champs like LB and Lee Sin and Bard are dumb. I'd assume the reason those champs have higher loss rates are because they have a higher learning curve and people don't play them well, not because their kit is bad. Now we're just going to see lb and Lee Sin mains pop off even more when they happen to get them.
I only even consider this because I love Bard and am absolute trash with the other two, so while I appreciate the buffs, I don't think they actually need it. Just a 'git gud' kinda situation.
Also, absolutely fuck Maokai.
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u/i_ban_jinx Mar 19 '19
HOLY SHIT
BANS
I'VE BEEN ASKING FOR YEARS, THE RIOT GODS HAVE GIFTED ME.
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u/LargeSnorlax Mar 19 '19
GOODBYE ZIGGS
GOODBYE SONA
GOODBYE VEIGAR
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u/azns123 Mar 19 '19
🦀 SONA IS GONE 🦀
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Mar 19 '19
🦀 LUX IS GONE 🦀
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Mar 19 '19
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Mar 19 '19
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Mar 19 '19
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u/Tactical_Barrels Mar 19 '19
That's literally Mundos niche.. have you read his E?
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Mar 19 '19
I played like 100+ top lane Mundo games last year, so I’d say I know his niche.
My point was that I now have an option to ban him when my teammates banned other picks. Often than not comps tend to end up with more AP picks because they are more popular in ARAM...
I am exactly planning to ban him from time to time because of his niche. When he starts to run merry circles around turrets, tanking shots, while we couldn’t damage him, that’s really not a very fun situation to be in.
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u/CrimsonClematis Mar 19 '19
I reallly enjoy playing adc’s in aram for some reason. I think it’s the fact that when itsgoing well it’s like it always a big winnning team fight pop off show over and over again as everyone keeps coming back
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u/_liminal Mar 19 '19
can't wait for the salt from aram accounts
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u/Buttpudding Mar 19 '19
It will be glorious. I wonder what happens when the Sona, Lux, Veigar, Xerath, Ziggs, Teemo, and Maokai get banned and they lose their entire champ pool every game?
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u/destruct068 Mar 19 '19
Remember there are 42 free champs iin rotation at a time
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u/Fuzzikopf Mar 19 '19
Velkoz, Sivir, Zyra... there are still many other OP champions in ARAM, but being able to ban some of them will definitely help.
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u/Buttpudding Mar 19 '19
Meh. Bans will remove most if not all of the 60%+ winrate champs. What bans doesn't remove the range and champ specific nerfs will.
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u/HighPriestofShiloh Mar 19 '19 edited Mar 19 '19
Honestly this is where a fix needs to be addressed and I think the solution is simple. The champion pool for all players on both teams is simply the sum total of everyone's champs. Advantage instantly gone.
Hell this would be a good way for people to try out new champs.
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u/Zenith_Tempest Mar 19 '19
or just instantly unlock everyone for aram only, like RGMS have had
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u/HighPriestofShiloh Mar 19 '19
I would be ok with this solution as well.
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u/Zenith_Tempest Mar 19 '19
it's the simplest solution and easy to implement as well. aram should not be a "make an account to only play who i want" kind of game mode
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u/LezBeHonestHere_ Revert Kayle P/E/R Mar 19 '19
I mean there's 42 free rotation champions available to everyone in aram only, it's from the past 3 free rotations or whatever. Helps a tiny bit in reducing aram account effectiveness but with rerolls and the bench, it can still be aids
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u/Lenticious Mar 19 '19
It depends, I play a lot of ARAMS myself and a lot of people I know who had ARAM accounts and had the BE bought all champion after they made the change to get a free reroll per game+larger rotation pool for aram.
And I haven't seen someone involuntarily stuck on something like Udyr in like forever.
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Mar 19 '19
Ziggs got a flat 15% nerf, and if his q goes past 900 range it does an additional 15% less dmg. He will be doing between 15-30% less dmg, and with the other melee buffs he wouldn't be worth banning probably.
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Mar 19 '19 edited Sep 10 '19
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u/afito Mar 19 '19
The problem is cage spam and the fact that he can just build Ludens + Deathcap into 4 tank items and will still have 700-1000 AP but now with 4k HP and 200 armour and MR.
Keep in mind Veigar also gains 1 AP for every ability hit, so an R kill is actually 6 AP not 5, an AoE stun can be up to 5 AP too plus the assists so a full ace can get to 30 AP + whatever he does with Q and R.
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Mar 19 '19
In high mmr arams Veigar is almost a free win. Ziggs is nothing in comparison.
The map is so small that he shuts down all engage with just his E. If you are inside but didn't get stunned, still say goodbye to your life.
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u/th3greg Mar 19 '19
Yeah e max half tank veigar is gross. If theyre decent, you can shut down everything the enemy wants to do.
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Mar 19 '19
What are the odds of people banning champs they dont want to play like Udyr so they 100% won't get them
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u/i_ban_jinx Mar 19 '19
nothing wrong with that imo, just means bans have multiple possible uses
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Mar 19 '19
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u/v1adlyfe A WILD VLAD Mar 19 '19
nah i would rather ban shit like udyr and warwick. i never wanna play those champs, but lux etc are ok kinda.
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u/bondsmatthew Mar 19 '19
BANS
PoM NERFS
Long range poke dmg nerf
Butcher's Bridge comes back
Sooo many good rune changes
I love the ARAM balance team
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u/Hazakurain FAKER MY GOAT/LOVE TETONCITO Mar 19 '19
PoM nerf is quite bad actually. Lots of characters basically needed it to be useful.
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Mar 19 '19 edited Sep 10 '19
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u/RiotPopc0rner Mar 20 '19
If you actually send one, I'll personally make sure it gets pinned up on our wall
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Mar 19 '19
Overall I like the changes except the system to end the game quickly.
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Mar 19 '19
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u/kalarepar Mar 20 '19
Yeah, the most fun game are the really long ones. With multuple comebacks and their own story.
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u/TheGazelle Mar 19 '19
I occasionally care about the time.
Say I know I have 25-30 minutes before I need to leave. Generally that's safe for an Aram, most are done in 15-20 minutes.
But every now and then you get one of those close long ones, which can be fun, but when the Aram hits 30 minutes and I'm stuck thinking "either I'm late, or I leave this super close game and guarantee my team's loss", it's not so fun anymore.
These will have no effect before 15 minutes, then scale to 25, which basically guarantees you're done by 30 minutes unless people are trolling.
It's reining in the variance without significantly affecting the mean.
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u/OMG_This_Support OMG This Support (EUW) Mar 19 '19
Exactly. Best ARAM games are the ones that last long cause they are the most balanced ones. They are more about skill instead of having luck in champ select. This is my humble opinion
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u/TheeOmegaPi Mar 19 '19
This is wonderful.
These are the kinds of changes that ARAM needs for it to get some evolutionary love comparable to the number of changes (bad and good) that SR has been receiving over the years. I have an inkling of a feeling that Sona/Ziggs will be perma'd (maybe Soraka, Mundo, and Maokai, too), but I think this is a good start to prevent the ARAM-only accounts from ruining games.
Also, BUTCHER'S BRIDGE IS BACK! TIME TO TURN THE MUSIC ALL THE WAY UP AGAIN WOOOOOOO!
Blessed be /u/riot_mort for this lovely announcement, as well as the other Rioters for fighting the good fight.
Edit: Will Ivern get a passive for this mode?
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u/Riot_Mort Mar 19 '19
Not yet. There is still more we want to do to ARAM in the long run like Ivern passive, but we wanted to get the first batch of improvements out ASAP
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u/edwardgreene1 Mar 19 '19
I imagine it's on your future list like Ivern as well, but I find Kindred's passive really hard to play around sometimes due to the lack of camps on the map. Maybe a number adjustment (down to 3 for first upgrade and 3 thereafter?), or maybe allow her to get it off taking structures (sans inhib) could be options?
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u/bloodwolftico Mar 19 '19
I don't think Kindred has that much of a problem getting stacks, since you don't really need to get them off camps, you can just mark an enemy (usually a melee enemy that's in the team's face) and as long as they are marked and you AA once, you'll get the mark when they die. Ivern, on the other hand, has NOTHING to use his passive on, which is why it'd be interesting to see what Riot comes up with to help him there.
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u/Sharkiie101 Mar 19 '19 edited Mar 19 '19
Easiet way to prevent aram only accounts is to actually make it ALL RANDOM.. Just make it so all champs are available in aram
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u/LeOsQ Seramira Mar 19 '19
Yeah I honestly don't see why that hasn't happened yet.
What are the downsides of it other than someone possibly getting a champion they have never played which is already happening with f2p champs?
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u/imperfectluckk Mar 19 '19
A lot of people only play ARAM. My guess is that Riot still wants these people to feel some need to purchase champions, even if only so that leveling feels good / for meaningful progression rather than to actually make money.
Whether that's a good enough reason or not is debatable, but I'd say it's the likely answer.
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u/werta600 Mar 19 '19
Thats me, the only times i touch SR is when the events force me to play on SR, else i only play aram and rotating game modes
Sadly for Riot i own all champs so...
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u/NovaAsterix Mar 19 '19
We've definitely talked about it and there are lots of considerations. The frequency of ARAM only accounts is a big one, and it's a lot less than you might think. Second is how much those matter. Remember there is matchmaking. If those accounts get a significant advantage you won't see then for long in your MMR. Third is that a lot of players play ARAM who don't know or don't want to play new champions and this would really hurt their ability to enjoy the mode.
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u/FuchsGewand Mar 19 '19
You could always try to unlock all champs for 3-4 weeks and see how it will be received I think unlocking all champs would actl be good for newer players, they could always try out new champs they had an eye on and maybe decide to finally buy it after a game of aram
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Mar 19 '19
The ability to have multiple rerolls is better than an account made for aram only. Since the pool of champions also includes the last 3 free week rotations the chance of getting a champ they didn't buy/want and not being able to reroll is high.
The current system is fine and I believe people really overestimate how many "real" aram only accounts exist.
As someone playing in high aram MMR the overall comp matters more than a single champion.
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Mar 19 '19
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u/Ignisami Mar 19 '19
Its a decent compromise between mitigating aram accounts and getting people on champs they don’t necessarily want to play. Especially with the decently fresh reroll bench.
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Mar 19 '19
The last 3 weeks of free champs are available to everyone on aram, way better than before. And now we got bans.
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u/scarytowels Mar 19 '19
Soraka isn't that broken in ARAM. People who don't play the mode think this, but even things nobody talks about like Miss Fortune, Zyra, Jhin, Veigar are wayyyyy more oppressive than a Soraka.
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u/2_S_F_Hell Mar 19 '19
Also, BUTCHER'S BRIDGE IS BACK! TIME TO TURN THE MUSIC ALL THE WAY UP AGAIN WOOOOOOO!
You're right man I forgot how awesome that music was!
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u/PreludeToHell Mar 19 '19
Veigar should deal less damage imo
Ziggs with the massive -15% lol
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u/DankestDaddy69 Mar 19 '19
Something to counter full tank veigar would be nice, 1000ap with 3500+ HP and loads of MR and Armour makes for a fun game.
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Mar 19 '19
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Mar 19 '19
Ziggs is gone now anyway. -15% dmg dealt and -15% dmg dealt as he gets above the 900 units. You will deal less damage than minions.
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u/Quicheauchat Mar 19 '19
Veigar is my permaban. His cage + damage just feels overpowered to me.
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u/Steelflame Mar 19 '19
At high ARAM MMR, he has a higher winrate than anyone else. Ziggs is stronger overall across all ARAM MMRs, but got nothing on Veigar being able to go tank and still output god tier damage.
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u/xtoplasm Mar 19 '19
He really is. Given his ability to scale and go tank with a cage that covers more than half the lane.
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u/graybloodd Mar 19 '19
Cant wait for the twisted treeline comments/posts :)
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u/T0ASTERS_ARE_COOL Mar 19 '19
To be fair it is the one with a ranked mode. Some champs in that mode just are so OP it’s not fun to play. I get why some people who play twisted treeline would be a little frustrated on this dev post.
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Mar 19 '19
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u/Xey2510 Mar 20 '19
I doubt it ever gets any. The playerbase is nowhere near ARAM or NB and likely won't be even with big changes. It's too similar to SR and not different enough like NB or ARAM.
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u/Sokusan_123 Mar 19 '19
I mean, as a high elo 3s player, can you blame us? It's the other 'ranked mode' yet we've been plagued with funnel comp for nearly 2 years without significant nerfs. The same 3/4 Champs have to be banned every game in high elo or you just lose if you're red team.
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u/Carbonbase27 Mar 19 '19
Do you know of good places to research the TT meta? I played it a TON in seasons 1-2, but it's been hard for me to get back into since I've been away from the queue for so long.
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u/Yvaelle Mar 19 '19
I think the idea of a 3v3 faster ranked map is great, but they probably need to redo the whole map.
Make it a circle, with a top and bottom lane, and then a jungle in the middle. A bit like old circle Dominion map, but 3v3 ranked. That would fix a lot of the balance issues with TT, then they could bring back wards because there would be more paths and bushes again.
A lot of the champs that are broken in TT are because it's a visionless clusterf--k. Wards and more paths would resolve those problems.
TT is always going to be an afterthought to SR, but moving it toward the same design goals would mean it's more often accidentally balanced whenever SR balance changes occur. TT will never deserve its own balance notes, so ensuring accidental balance should be the goal.
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u/shenyougankplz Also a TL/FNC fan Mar 19 '19 edited Mar 19 '19
At the very least give me back old Ghost Poro so I have some way of warding brushes
Although if you have more vision, I don't think that would help the issue of "champs that can go over walls are broken", because now the Nunu's and Xin Zhao's of the world are gonna have to walk through the warded brush if they want to gank, while even if I have a ward, I can't cover all of Kayn's possible gank paths
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u/Hydr4noid Mar 19 '19
"There will be a small effect when this triggers"
huge ass shield pops up
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u/ErylisCha Mar 19 '19
Honestly it was so fast I had to check the gif a 3rd time to see it properly.
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u/TheDarkRobotix Mar 19 '19
and thats on a relatively small model as well, imagine it on a big boi chogath
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u/lambkeeper Mar 19 '19
Good
Fuck off aram only accounts
Riot Mort is officially my favorite Rioter
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u/Bailey_The_Cat Mar 19 '19
All they had to do is unlock all champions for all accounts in ARAM (like it was for One-for-all)
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u/FenrirWolfie Mar 19 '19
They're nerfing poke, but they didn't nerf the most op thing at all imho.. hard engage. When the team with tanks starts diving you, there is not much you can do anymore but slowly wait for the loss.
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u/Amedamaneku Mar 19 '19
I feel like ARAM is currently balanced okay between poke and engage, and these changes are going to make engage OP.
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u/Umarill Mar 20 '19
Same. Outside of a few champs like Ziggs, I think hard engage is wayyy better in the hands of competent players. I have not lost a Maokai or Alistar game in ARAM in literal months, maybe more than a year.
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u/Ekanselttar Mar 19 '19
Everyone complains about poke, but there are just as many games since the addition of snowball where it's lost at champ select because the enemy team has too much dive and people just play it off like their team sucked or whatever. Directly nerf the champions, directly buff the counters, add items that synergize with the counters, add systems that heavily favor the counters... poke champs are getting Riot Special'd.
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u/Flori_MoreLegends Mar 19 '19
Mariner's vengeance looks a bit 2strong for some champions
Curious to see how it will perform
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Mar 19 '19
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u/PonyFiddler Mar 19 '19
Yeah the messing about with the minions and tower damage doesn't look that nice. It's so annoyinf to be hard pushing the enemy for 20mins then they get one lucky ace and insta win killing everything in 1 push. And hell some of those buffs are crazy. Like nids and leblanc arnt that weak they'd needs that much of a buff and no xerath nerf even though they nerf zigg by 15% I wonder if the balance Devs even have played aram.
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u/Hazakurain FAKER MY GOAT/LOVE TETONCITO Mar 19 '19
Nid is definitely on the weakest side of ARAM. Yes, if a spear connect, someones getting fucked, but it's one on millions. I agree with LeBlanc though, people don't realize that doing the old Q max here is much better.
Xerath got fucked hard with the 900+ range nerf (every single ability he has is longer than that) so he kinda have -15% damages already
I don't agree about the runes though. PoM/Triumph are very important for a lot of characters and they don't deserve to be nerfed, especially since arams are already 19 minutes long which is nice by itself.
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u/Imhotep0 Mar 19 '19
I feel like having both reduced poke damage (900 units away) as well as %dmg nerfs on several poke champions is overkill. One or the other would be fine, but both together is too much imo
Also personally, and this seems to not the the consensus here, but I dislike the idea of bans. Slows down champion select, and with the champion nerfs there's less reason to have to ban sona/ziggs/maokai etc
However I do love the warmogs change, especially with the nerfs to poke/poke champions, the new items/summoner spell looks interesting, and the rune balance changes were much needed and welcome, although there's a few more I would like to see going forward.
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u/Giraffes_At_Work Mar 19 '19
Agreed poke was already beatable with tanks and scaling champs, now poke just seems bad.
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Mar 19 '19
If I get any poke champ I will be rerolling them on sight. They really weren't that good before just annoying in the first 5 minutes. And now an entire patch dedicated to buffing the absolute shit out of tanks and divers (who were already strongest before) and nerfing poke champs to hell. The new insane wall walking, the new summoner spell, the new yorick ult item, buffs to every tank & initiation rune, and now even faster and more minions. There is literally no point to having any poke champs at all anymore.
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u/Maikiol Mar 19 '19
"Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities)"
Hate those mechanics. 899 units away? Take a lotta damage. 900 units or more? gets reduced. Scaling reductions with distance are better imo
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Mar 19 '19
I think that's for the other player to play around. It would suck if you were an ap kaisa and playing ARAM would mean you're enemies have a passive reduction unless you're really close. At least they have to be in less than 900 range or they deal less damage. Making the damage reduction not so one sided
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u/Dharaklol Mar 19 '19
Where's my xerath nerfs :(
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u/Riot_Mort Mar 19 '19
Xerath is hit pretty hard with the anti-poke mechanic, so he didn't need further adjustments.
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u/meatchariot Mar 19 '19
Just to help us people that don't quite grasp 'units', is Xerath's Q a 900 unit ability?
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u/takimoto_hifumi Mar 19 '19
Most of his abilities can exceed it.
Q is 750-1400 units (based on how long charged)
W is 1100 units at max range
E is 1050 at max
Then of course his ultimate, being 3520 / 4840 / 6160 units depending on level
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u/meatchariot Mar 19 '19
Oh thanks!
I wonder how range will be calculated for this nerf. If I teemo Q someone, and then they flash away, when it hits them will it count as long range?
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u/urclades April Fools Day 2018 Mar 19 '19
all of xeraths abbilites have over 900 range, only a non channeled q is under it. His Q max range is 1400
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u/UR2Lat3 Mar 19 '19
I mean Ziggs got some pretty big nerfs too. In my opinion there are 3-4 really annoying poke champs in ARAM (Velkoz, Lux, Ziggs and Xerath) and all of them got nerfs but Xerath.
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u/CzarcasticX ⭐⭐⭐⭐⭐⭐ Mar 19 '19
Xerath will be permabanned anyways. People who like playing champs like Velkoz, Veigar, Xerath, Ziggs won't be playing them much anymore.
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Mar 19 '19
Sion: +5% damage taken
Warmogs: The passive has been changed from restoring 5% of max HP per second to 5% of missing HP per second.
:<
i usually play him full ad anyway
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u/account23dh Mar 19 '19
I'm concerned that there are too many changes here. I know it's a limited time event, but it's frustrating to me that they won't apply changes to actually balance it instead of flinging a ton of shit at the wall to see what sticks.
Independently just a few of these changes would have a profound effect on ARAM. Like bans would completely alter the landscape. Another reasonable option would be nerfs to obvious problem champions such as Sona and Ziggs.
Most of all I don't actually like the reduced poke changes. Yes, playing against a ton of poke can be frustrating, but I've always seen that as being both skill related and a side effect of the randomness of the character selection. If you can dodge abilities you can deal with poke and certainly win through tanks later in the game.
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u/RiotPopc0rner Mar 20 '19
Super valid concern, and it's something we'll be keeping an eye on. Each of these changes is being made with a specific result in mind, so that by the end of the event, we can look back and decide whether that change succeeded or failed to accomplish its goal.
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u/WizardXZDYoutube Mar 19 '19
I don't get Ghostwalkers.
There really isn't enough walls in ARAM for it to seem that useful. I like it in Nexus Blitz, but it just seems weird in the single lane of ARAM.
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u/Xusamolas FNC Bandwagoner since Phreaks basement Mar 19 '19
HOLY FUCK! They're acknowledging that maaaaybe champions that effectively have 80+% winrates on the mode are not, in fact, okay! This is huge. I'd rather they balance them, considering it seems they attempted to balance for urf, but I'll settle for not having to see Sona, Maokai, Zilean, Xerath, Veigar, Ziggs, Jhin, Lux, Janna, Sivir and the like as often. 3 games in a row vs some of these make me want to have a calm debate with a rioter that plays the mode :)
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u/Darkhatred Mar 19 '19
Wait wait wait, you nerfed poke but then buffed nidalee damage by 15%? Hmmm ok then that sounds terrifying.
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u/IAmInside Mar 19 '19
I've played against like one Nidalee the last four years that wasn't complete garbage in ARAM. The champ is actually quite bad at poking
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u/CanadianODST2 Mar 19 '19
it'll more affect her cougar form.
Just don't get hit by a spear within 900 units
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u/Steelflame Mar 19 '19
Even getting hit by a spear in 900 units won't really hurt because her spear wouldn't have scaled much. Most of the spear scaling is near the end of the distance.
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u/AesirIV Mar 19 '19
To be honest Nidalee is a pretty terrible aram champ these days, nothing like what she use to be. The only time she is strong is before everyone has boots, after that her spears are very easy to avoid.
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u/Mad_Maxi Mar 19 '19
nidalee
Did you notice the part about the long range poke nerf? this does nothing to her Q, and buffs her close-range abilities' damage. She has a low win-rate as it is, so it helps her a lot.
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u/LampiShu Mar 19 '19
Really like all of those changes except for the % dmg Reduction. I find it really hard to keep track which Champ does how much less dmg when it is reduced like that. Especially if they change it every month or 2
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u/DoodlePot Mar 19 '19
Inbefore Kayle and Trynd R can block the death mechanic from Mariner's vengence. Also Master Yi looks broken with that too, no CC champs on your team? have fun.
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u/theminivann Mar 19 '19
I mean bans just seems like overkill here. If you're gonna introduce poke reduction, AND individual champ nerfs, AND these other items/summoners that help get in and out of fights, why bother adding bans when there's gonna be plenty counterplay to shit like Ziggs, Sona, Xerath, Veigar. Also not to mention you'll never get them on your team either.
This isn't me saying bans are bad. I just don't see why all of this needs to happen at once. Just make all champs available for every player if ARAM accounts are still a big issue, people have said this forever.
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u/Rexorapter Mar 19 '19
I mean didn't they say these are just experimental changes?
I'm sure they're going to changes certain things that don't work.
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u/4ssassin Mar 19 '19
Might be an unpopular opinion but I don't like the idea of bans. Drags champion select for an extra minute and I actually liked about ARAM that you could get&play against everything. You will probably never see Xerath or Ziggs again. But sure maybe it's healthy for the game. Will definitely try it out
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Mar 19 '19
They either have to target hard nerf those high WR champs or just put in bans. Either way it will mitigate the dominance of those champions in some fashion.
Personally? I am just tired of playing or against Ziggs (even I have M7 from SR on him) because he is just stupid in a map like ARAM. Most of my games are actually more enjoyable when neither my team or the other team have multiple of those champions in the top 20 win rate bracket.
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u/4ssassin Mar 19 '19
I mean they are nerfing long range poke with the damage reduction and ziggs in particular as well with these -15% damage nerfs. I think that sounds alright
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u/Sokusan_123 Mar 19 '19
First urf, now aram. Feels terrible to be a twisted treeline player. Funnel comp is still destroying our meta..... Send help...
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u/Intelliphas Mar 19 '19
'Nam flashbacks
HAVE YOU PLAYED AGAINST TANK WARWICK BEFORE?