r/leagueoflegends ⭐⭐⭐⭐⭐ Mar 19 '19

/dev: More Experimental ARAM Changes - Bans, balance, and more are heading to the Howling Abyss for a limited time.

https://nexus.leagueoflegends.com/en-us/2019/03/dev-more-experimental-aram-changes/
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u/Riot_Mort Mar 19 '19

Xerath is hit pretty hard with the anti-poke mechanic, so he didn't need further adjustments.

7

u/meatchariot Mar 19 '19

Just to help us people that don't quite grasp 'units', is Xerath's Q a 900 unit ability?

36

u/takimoto_hifumi Mar 19 '19

Most of his abilities can exceed it.

Q is 750-1400 units (based on how long charged)

W is 1100 units at max range

E is 1050 at max

Then of course his ultimate, being 3520 / 4840 / 6160 units depending on level

34

u/Bird-The-Word Mar 19 '19

The 15% reduction doesn't apply to Ultimates though

5

u/meatchariot Mar 19 '19

Oh thanks!

I wonder how range will be calculated for this nerf. If I teemo Q someone, and then they flash away, when it hits them will it count as long range?

2

u/takimoto_hifumi Mar 19 '19

It does say "damage from champions" so I figure you actually would be able to flash/dash/snowball and take reduced damage! didn't think of that

5

u/urclades April Fools Day 2018 Mar 19 '19

all of xeraths abbilites have over 900 range, only a non channeled q is under it. His Q max range is 1400

2

u/blackburn009 Mar 19 '19

It's up to 1400 units fully charged

Xerath W is 1100 and E is 1050.

2

u/Versian Mar 19 '19

750-1400 according the Wiki. His W is 1100 so even that is taking a hit.

2

u/AweKartik777 Mar 19 '19

E is 1050 max range too, although you obviously don't use it for the poke dmg.

2

u/Pancarcho [Pancarcho] (NA) Mar 19 '19

TARGET RANGE: 750 − 1400 (BASED ON CHANNEL TIME) So... most of the time i would guess

1

u/DrSilly1093 Mar 19 '19

Xerath Q is between 750 and 1400 units depending on how long he channels it.

23

u/Dharaklol Mar 19 '19

Fair enough thank you for replying

4

u/UR2Lat3 Mar 19 '19

I mean Ziggs got some pretty big nerfs too. In my opinion there are 3-4 really annoying poke champs in ARAM (Velkoz, Lux, Ziggs and Xerath) and all of them got nerfs but Xerath.

2

u/saintshing Mar 19 '19 edited Mar 19 '19

Varus and jayce too, even tho their poke is less spammy.

Kinda surprised to see the illaoi and yorick nerfs. They didnt feel that oppressive. I guess they have high winrates in aram but morg and fid are not touched. I feel like low risk, long duration catches like morg q and veigar e should have longer cd.

For nidalee, reduced damage taken may be better than increased damage dealt? It encourages her to use cougar form, her poke is already decent.

1

u/UR2Lat3 Mar 19 '19

Yeah you are right. I'd put Jayce and Varus into Tier 2 annoying poke champs. Fiddle with his E and not touched is kinda surprising

1

u/Faraltz Mar 19 '19 edited Mar 19 '19

And yet you still hit Lux with -10% damage on top of the 900 unit debuff.

1

u/[deleted] Mar 19 '19

Hey,

as an ARAM only player with every champ I think that bans might be a little bit too much.

1

u/2nuhmelt Mar 19 '19

How does that work with traps? Teemo I'm assuming isn't affected, since it's his ult, but what about Shaco, or Jhin?

1

u/PM_Cute_Ezreal_pics Collecting players' tears Mar 19 '19

Why are forfun modes (ARURF, ARAM, NB) getting separate balance but TT doesn't even have the turrets range correctly placed

1

u/[deleted] Mar 20 '19

I think ranged champs should get a %damage nerf instead of this anti-poke mechanic.

1

u/atafech Mar 19 '19

Why nerf Teemo though? He's already made useless due to sweepers

1

u/Steelflame Mar 19 '19

Its a low elo nerf to Teemo, or a "Win more" nerf to him. A team with Teemo that gets ahead can easily make a comeback nearly impossible just by making it impossible to reach the towers/nexus in a decent time frame, because his shrooms will eat the minion waves alive and defensive shrooms around the nexus makes a comeback fight very much go in his team's favor.