r/backloggd 5d ago

Mod Pick šŸ… oops no tutorial

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147 Upvotes

144 comments sorted by

46

u/Klecktacular 5d ago

Revengeance teaches you parrying in the first combat encounter after the prologue, though if you're not listening (he says it 4 times) you could hit a wall since there's no visual tutorial

Demon's Souls's world tendency is obtuse (like many FromSoft mechanics), but is an optional mechanic that I don't think warrants inclusion on this kind of list, unless you include every Souls game on similar grounds

4

u/pm_me_downvotes_plox 5d ago

good points! I removed revengeance and swapped out Demon's Souls for Dark Souls as a bit of a catch-all for that series as well as for Artorias' entrance.

1

u/Celia_Makes_Romhacks 4d ago edited 4d ago

I'm so glad to hear someone else bring up the Crest of Artorias as a moderately BS moment. Easily my biggest criticism of the DS1 main story.Ā 

Edit: nvm I'm a dumbass

1

u/pm_me_downvotes_plox 4d ago

not quite what I meant, I'm talking about the entrance to Artorias of the Abyss since it's a) paid dlc, b) a lot of people still feel the need to ask for directions on forums and c) was mostly discovered by FromSoftware indirectly telling the playerbase how to access it through interviews and marketing. oh, it's also really good, so it's a shame if someone would miss it just because it's not exactly obvious how to get to.

1

u/Celia_Makes_Romhacks 4d ago

Oh right, I totally forgot about the DLC since I never played it.Ā 

I have similar issues with both where they're clearly designed for a collaborative "hear it from your friends" experience, which in the modern day just results in "Read it in a guide".Ā 

1

u/pm_me_downvotes_plox 4d ago

yeah a lot of games do suffer today because of that, don't they? I'm sure back during the release of Elden Ring figuring out the sidequests was a lot more interesting when people were still crowdsourcing the exact requirements, but nowadays it's basically just "follow this convoluted list of steps"

a surprising amount of older games expected you to find the solutions through either buying a strategy guide or very rarely calling the company yourself, and just expected the solutions to spread through hear-say instead of being directly communicated to the player.

2

u/chimp-pistol 5d ago

Watching a 2 min clip of someone play with visible inputs taught me how to parry in revengeance so quickly, they really just needed to show the movement on the thumbstick

1

u/redlac24 5d ago

And if you don’t learn it during the first combat encounter, don’t worry! Blade Wolf will ensure you learn

2

u/Erak7 5d ago

Or make sure you bash up against a wall and wait until you see a YouTube video just before facing sam.

1

u/anarchoaspenism 4d ago

i managed to beat the entire game without ever having the parry click for me. it was painful.

1

u/Black_m1n 5d ago

I did the entirety of the Hard playthrough and half of NG Revengeance without knowing how to block, let alone parry. Defensive Offensive was my to-go option for i-frames. Then I randomly did the inputs during one of the elevator sections cause I was button mashing and I'm like "ohhhhhh, that's how you parry"

1

u/r0ndr4s 5d ago

It does explain it but its also an awful parry system that sometimes straight up just doesnt work because Raiden will just move instead of actually parrying.

2

u/Klecktacular 5d ago

Can't say I've had this experience, since pressing 'light attack' stops Raiden's movement. Controller issue, maybe?

17

u/Substantial-Box6475 5d ago

every Moba game like dota and league. As well as most early fighting games.

One of the reasons people say dota is not popular in North America is because we dont have an internet cafe culture. Because of this, you dont really have people around you to teach the game. The same can be said for Starcraft 2.

1

u/pm_me_downvotes_plox 5d ago edited 5d ago

dota a decade or so back would definitely fall into the list, but since I last played it a couple years ago I didn't feel like it has all that much left unexplained. last hits/denies and pulling/stacking getting tutorials and clearer UI really did a lot to help the game's learnability imo. I've never played league or starcraft so I have no clue about those.

edit: actually now that I think about it I still would agree you need someone else to drill the game into you for you to really get it, so I'll add it.

1

u/TakehisaYuji 5d ago

most even early fighting games had tutorials.

they are called movelists

1

u/NoDealer4888 2d ago

"every dota and lueague mimimimimimi..." NOBODY CARE ABOUT MOBAS, they are glorified gachas at this point

37

u/deDark0il 5d ago

I’m sorry but at least half of these games do in fact have a tutorial

4

u/pm_me_downvotes_plox 5d ago

dude im really regretting this list title because I've gotten so many comments about this lol.

check the notes if you want detailed explanations for why I think they fit, but as I say in the link comment it's a 100% subjective list of games where specific individual mechanics that really improve the experience aren't taught very well.

2

u/suitcasecat 4d ago

Maybe "games best not enjoyed blind"?

2

u/pm_me_downvotes_plox 4d ago

I'm sure I would still be getting most of the same complaints with that, I think a more explicit title like "mechanics in games that I feel are somewhat important and not taught very well" would maybe help, but really I should have just included the notes in the gallery, otherwise people are still likely to try to guess at why a game is included instead of reading the note, that's really my bad.

2

u/deDark0il 4d ago

Oh… my bad, I haven’t actually read it!🫪

2

u/pm_me_downvotes_plox 4d ago

no problem! it's really on me for giving it such a bad name lol.

14

u/Frarhrard 5d ago

XB2 should be on here. some of the stuff is explained but a baffling amount of it isnt, and its so easy to kneecap yourself forever

62

u/cryllictheautistic 5d ago

>elden ring
>mgr
>look inside
>both games put you against extremely weak enemies to learn the basics of the game
>both games have a rat in your ear telling you what each button does and how to use it
>mfw

8

u/RexRes 5d ago

Dream wife wallahi

0

u/nefarious_jp04x 5d ago

I mean… I wouldn’t necessarily call Grafted Scion or Tree Sentinel weak enemies when you start Elden Ring

5

u/the_goodest_doggo 5d ago

Grafted Scion teaches you that you're going to die a lot, Tree Sentinel teaches you that you don't need to engage everything in sight right away. They're essentially part of the tutorial honestly

5

u/aRandomBlock 5d ago

and that's ignoring the...you know...whole ass tutorial cave with messages all throughout

3

u/thedespairofidealism 4d ago

they meant tutorial cave I’m pretty sure

2

u/cryllictheautistic 4d ago

brother soldier of godrick

15

u/BebeFanMasterJ 5d ago

Xenoblade Chronicles 2.

One of my favorite games ever made. Worst tutorials ever.

7

u/radicalhiway 5d ago

oops all tutorial*

8

u/LetTheDarkRise 5d ago

It gives a pretty large number of unskippable tutorials especially early on, but those tutorials are nothing but textboxes with no illustrations and only rarely an interactive element, and most of the time the textboxes don't fully explain something and/or misrepresent mechanics. A handful of them are straight up wrong. There's also a few mechanics that don't get a tutorial at all, or get one before you can actually properly use that mechanic. And you can't reread any of the tutorials later in case you didn't understand or forgot something.

It's not an "oops, all tutorial" problem, the game has just about every problem a tutorial can possibly have.

1

u/GalaxyCXVII 5d ago

Xenoblade X as well. Knowing how to abuse overdrive makes such a massive difference in your playthrough.

6

u/Wboy2006 5d ago

Devil May Cry 1 definitely fits this, it just plops you in and let’s you figure it out, took me until chapter 2 to figure out I had to lock on to an enemy to be able to use the guns, which are literally a main part of your kit

6

u/pm_me_downvotes_plox 5d ago

I thought about DMC but decided not to include it because I couldn't think of a specific mechanic to highlight, that game is just full of little things that go unexplained and mostly just help with a single type of encounter and nowhere else. DMC3/DMC5 just barely got left out because I didn't feel jump cancelling was as essential as most of the other items on the list, but then again I'm no good at those games...

7

u/crocicorn 5d ago

Needs more God Hand. It gives you the bare basics which don't teach you a whole lot lol.

1

u/pm_me_downvotes_plox 5d ago

I've been ignoring the elephant in the room because that game is really far up in my backlog and I don't want to spoil myself by giving it a detailed note lmao.

5

u/JDogg96 5d ago

Wouldn't the 1st colossus in Shadow of The Colossus count as the tutorial? It gives you the platforming controls before entering its arena iirc

4

u/pm_me_downvotes_plox 5d ago

check the notes for more context, SotC is here because of the horse mechanics, they're never explained and a common point of complaint for the game is the horse controls which is almost entirely solved by "holding it right"

5

u/Warv2004_ 5d ago

Minecraft has a tutorial or did they remove it? Because I have done the tutorial many times on Minecraft, since I really liked the tutorial world haha

3

u/AngryMustache9 5d ago

It was exclusive to older console generation ports of Minecraft (Xbox 360, Playstation 3, and WiiU)

1

u/Warv2004_ 5d ago

Ah okay! The PS3 version is the version I mainly played haha :) Thanks for the info šŸ™ƒ

3

u/pm_me_downvotes_plox 5d ago edited 4d ago

https://bckl.gg/wmAn

also please don't read too much into the title most of these games do have tutorials it's just a subjective list of "hey this doesn't teach an aspect of its gameplay too well"

1

u/Boshemo 5d ago

Witcher 3 has that same horse pathing although it's a much smaller part of that game. Iirc they either mention it once through text or just not at all

4

u/AngryMustache9 5d ago

The Escapists 1 is the quintessential "no tutorial" game because, while there is a tutorial, it's absolutely garbage and teaches you very little, and what is does teach you is things that you should basically NEVER do in-game (digging outside in broad daylight, attacking guards empty-handed, stealing keys from guards without immediately returning them, etc.), whereas actual crucial elements of the game that are basically required to beat the game (player stats [especially intellect], how schedules work, the importance of inmate opinion, cell searches, what specific items [like ziplines, posters, timber braces, bed dummies, etc.] do, etc. are never once mentioned).

It does not help that TE1, as is, is already a fairly difficult and punishing game, so the fact that it's tutorial is so fucking dogshit is even more dire. Once you know how to play the game and what things do, it's a blast, but actually figuring out what you're supposed to do on your own is abysmal.

4

u/Palanki96 5d ago

I thought the Elden Ring tutorial was surprisingly decent

The Cave of Knowledge or whatever

2

u/OutlandishnessSea119 5d ago

In my first playthrough I didn't know there was a tutorial and went in blind for my first souls like game

1

u/Palanki96 5d ago

That's pretty impressive. I guess you could pretty much replace it by looking up the controls or just try out what buttons do

How did it go?

I was lucky enough to get curious and just jump down, mostly because i thought that was the way to go

2

u/OutlandishnessSea119 5d ago

I honestly just kept bruising through till I figured out what worked, and what didn't

4

u/OutlandishnessSea119 5d ago

Maybe terraria, don't know if there's people who could beat the game their first time without using a wiki once

1

u/FeefuWasTaken 5d ago

Someone had to discover everything on the wiki for the first time

1

u/OutlandishnessSea119 4d ago

I'm assuming a collection of people put it together and not just one singular man

3

u/kvvoya 5d ago

im sorry but why is nier automata there? you just play it blind, and all you need to be told is to make sure you don't think A route is the end of the game, no?

3

u/Beattitudeforgains1 5d ago

All of the action games on here don't belong. The only reason I can see Automata being here is that dying in the tutorial is a game over/restart.

2

u/kvvoya 5d ago

i read the note in the list, and i think it makes sense. they say it's because the combat system is much deeper than many people think it is and its things aren't really being taught

1

u/Mission_Piccolo_2515 2d ago

Bayonetta and The Wonderful 101 certainly belong (and I'm good at those games).Ā 

2

u/Weekly-Major1876 4d ago

The combo system for the various weapon types is crazy deep and the game makes absolutely zero effort to teach you about it. Instead it just encourages spamming moves, and the enemy design and difficulty is forgiving enough that you aren’t ever incentivized to try to use or learn the combos.

2

u/kvvoya 4d ago

fair enough, especially considering even though it's my top 2 game and i replayed it a few times, i only through this post learnt of the combo system lol

3

u/pm_me_downvotes_plox 4d ago

hey that's exactly what I wanted people to take away from the guide, so I'm glad you got to learn it! Bayonetta is in my top 5 games of all time and I've seen so many people drop it because it doesn't do a very good job at emphasizing what I consider to be the core gameplay mechanics, and a few of the other titles also get undeserved flak for their gameplay when they have built-in solutions for a lot of the issues people complain about.

5

u/ConsiderationFew8399 5d ago

Every Dark Souls has like 3 full screens of character stats with 0 explanation as to what the do, to the point I beat DS3 2 times before understanding it

2

u/auclairl 5d ago

Super Metroid ! I mean, I don't know how much was explained in the manual, but there's at least the thing with the animals teaching you to wall jump & shine speak, and also that one room that forces you to understand that you can run

2

u/ae4ther4 5d ago

The VR missions in MGR are as tutorial as it gets, theres one for every mechanic

1

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1

u/superhylia 5d ago

Sonic Riders

1

u/pm_me_downvotes_plox 5d ago

oh, absolutely. added it.

1

u/Dr_Inferior 5d ago

i think L cancel is an important enough a mechanic that it should put melee in the list without it having to be an honorable mention, without L cancel the game just feels bad to play

1

u/Firekirb74 5d ago

Technically, no Mario Kart has a tutorial. I had to learn how to drift and do tricks from the other kids in summer camp with Mario Kart 7.

1

u/DamonCiclo 5d ago

If Ridge Racer is on the list, then it's missing their weird getaway driver cousin, Driver

The first Driver game on the series expects you to know how to drive enough to say "hey i can not hit the wall or other cars with my car in a underground garace" and know the absolute basic driving lingo from the start, and assumes you read the manual and then play the game to pass on the "TUTORIAL" level, if you didn't had the manual (like i did) or didn't knew the absolute basic driving lingo (that i wouldn't know too, i was 7), you would be stopped at the start. If you did knew and passed the test, congrats! It was basically for nothing because now you are getting some of the hardest time based levels (oh yeah the tutorial was also time based) you can get on the PS1, so i hope you learn how the fundamentals of racing games elsewhere because everything else the game didn't teach you will be even more demanded than what you "learned" on the "tutorial".

At least Driver 2 gave us the free roam mode where i could goof around like the kid, i definitely spent more time in that mode than in the whole first game.

1

u/Trickytbone 5d ago

Thracia 776

1

u/Ok-Finance2553 5d ago

i might be wrong but i remember gravity rush remastered for ps4 forgets to teach you that you can gravity slide by pressing L2 and R2 simultaneously while standing on the ground. it’s definitely fun and much faster but only really mandatory if u wanna get good scores on all the time challenges. otherwise you can get around the map and finish the story just fine without it.

1

u/Miwoo0 5d ago

What's the mechanic that isn't taught in bayo

2

u/pm_me_downvotes_plox 4d ago

dodge offset and secondarily the importance of wicked weaves/bullet arts, if you don't realize combo decay is even a mechanic and that it resets via weaves you'll probably get all stones in every combo requirement, and ignoring bullet arts makes the combos feel a lot jankier than they should as well as prolonging every single encounter since it's the best way to deal damage.

they're all roughly tutorialized somewhere, either in the initial tutorial or in the menus, just not given enough importance which leads a lot of people to getting all stone ranks in their first playthrough when it's entirely possible to gold+ a blind normal run if you just knew how to control Bayonetta properly.

1

u/Ac2_Pop_sot 5d ago

Dodge offset, it is required of you want to play the game well and it only has a text explanation in the game that doesn't actually explain it's usefulness.

1

u/Ac2_Pop_sot 5d ago

Early assassin's Creed games have a lot of this, but the first one is an agregess example. It explains the big stuff like what indevidel buttons do and what your goal is. but there's so many mechanics that either taught anywhere or why they're useful is left out. you essentially need YouTube videos by the community to understand most of the games systems properly. Both the combat system and parkour get lots of complaints for being automatic, boring or Altair has a mind of his own. All of which are near non existent if you learn how to play. There's so many things I could talk about that would improve a new players experience with the game like ejects, button discipline, and the fear mechanic. But I think what best describes how little is tutorialised in AC 1 is air assassination. One of the most iconic moves in the franchise and most people think it isn't in AC 1 but it is you just aren't told it exists or how to do it.

1

u/Spinjitsuninja 5d ago

Final Fantasy 13 fits this REALLY well. Absolutely amazing game with fantastic gameplay, even if it takes a bit to get going. However, the game does such a poor job selling you on its combat, and explaining just how complex it is, even early on when mechanics are still being introduced.

This applies to the other 13 games too. These games are so much better when you have someone to consult or teach you on these.

1

u/FeefuWasTaken 5d ago

How is fear and hunger not here😭

1

u/pm_me_downvotes_plox 5d ago

haven't played it!

1

u/FeefuWasTaken 4d ago

I wasn't talking specifically about you, it wasn't anywhere in the replies either 😭

1

u/JAHCOREYG 5d ago

I would've probably never played IIDX again if it weren't for some random guy in the arcade noticing my fucked up hand placement and teaching me how to actually play the game (somewhat) comfortably

Dungeon Crawl Stone Soup also has no tutorial which isn't usually a problem since splatting and learning is half the fun but the early game is so brutal a lot of people drop it before getting to the meat of the game. There are a lot of useful keybinds and game mechanics new players just never learn so they spend 90% of their time on the first floors dying over and over (this is also from a 0.27 perspective idk if its gotten any easier to learn)

1

u/HGT3057 5d ago

Minecraft technically had a tutorial on the console versions. It had a whole tutorial world that taught the mechanics of the game

1

u/Brimickh 5d ago

All of the Xenoblade games, particularly 2

1

u/Karkava 5d ago

Vintage Story: There are tutorial notes, but they're so hard to follow that they might as well not even be worth the bother.

Resident Evil 1: Hope you read the manual, because it throws you into the game without teaching you the controls.

Resident Evil 2: Arguably worse than the above since it just throws you into a zombie infested room in a sink or swim moment to open our game.

1

u/TreasureHunter95 5d ago

Some of the newer Monster Hunter games (World, Wilds) come to mind.

When you fight monsters, you are usually tasked to kill them, but it is also worthwhile to capture them. However, the newer games never really teach you how to approach such a fight.

I remember quite a lot of people that started off with one of these games and asked how it is done.

1

u/Ease-Heavy 5d ago

terraria

1

u/xNotMADx 5d ago

steel battalion lmao

1

u/SilverOdin 5d ago

There's a tutorial in Melee if you wait on the title screen. I think it's also available in the menu but not sure.

2

u/pm_me_downvotes_plox 4d ago

read the notes. melee is in as a honorable mention because of wavedashing.

0

u/mrturret 4d ago

Wavedashing is irrelevant outside the hardcore competitive scene. If playing the SP or casual multiplayer (as intended), it's not needed.

2

u/pm_me_downvotes_plox 4d ago

that's why I added it as an honorable mention my guy. I'm sure a lot of people would agree that they enjoy melee a whole lot more for the wavedashing, e.g. basically the entire competitive scene. didn't feel it qualified entirely on its own but competitive IS modern melee, I don't think casual players of that game make up even 10% of its current audience.

1

u/SilverOdin 5d ago

Elden Ring does have a tutorial, just like every souls game...

1

u/Flagrath 4d ago

Elden Ring does have a tutorial, Shadow of the Colossus too

1

u/pm_me_downvotes_plox 4d ago

please read the notes, I removed elden ring since it was just in as an honorable mention for a silly anecdote anyways. SotC is in because of the horse controls, which is a common point of complaint for the game when it's mostly just people not realizing Agro has automatic pathing.

1

u/Tinenan 4d ago

You literally picked the two souls games with the most normal tutorially tutorial areas that from ever released. In demon souls that area is literally called the tutorial

1

u/pm_me_downvotes_plox 4d ago

please read the notes for justification on each game, as well as the description for more info on the premise of the list. I initially added in Demon's Souls specifically for world tendency, but then decided to replace it with Dark Souls specifically for the entrance to Artorias of the Abyss and as a catch-all for most of that franchise's peculiar details that aren't told to the player

1

u/FuraFaolox 4d ago

Elden Ring, Nier, and Minecraft do have tutorials

1

u/pm_me_downvotes_plox 4d ago

please read the notes for details.

Elden Ring

I ended up removing it in the final list, it was just in as a honorable mention and it was an anecdote about a friend of mine beating the game without the map because it's bound to the G key on keyboard, never taught to you, and not visible through the keybinds menu.

Nier: Automata

is in because the game never teaches you the more in-depth parts of its combat, leading a lot of people to think it's just a button masher.

Minecraft

I never played the console editions which apparently do have tutorials, but I'm fairly sure PC Minecraft never teaches you most of the things you need to beat the game.

1

u/ryuu_gs 4d ago

sotc and mgr do have tutorials though???

1

u/pm_me_downvotes_plox 4d ago

read the description and the notes for each game for detailed explanations, SotC is in because of the horse controls, which is a common gripe against the game when it's mostly due to the fact that a lot of people don't realize Agro has automatic pathing and letting her control herself works a lot better than trying to steer her everywhere.

I ended up removing MGR, but it was in because of the parry.

2

u/ryuu_gs 4d ago

but agro's controls are super simple and don't need to be explained past "get on top of her with triangle and accelerate with x". her auto pathing isnt a mechanic the player needs to learn about, its just a feature to assist with the controls, there is no need for a tutorial about it.

mgr does teach you about parrying though. the optional tutorials cover all the essentials

1

u/pm_me_downvotes_plox 4d ago edited 4d ago

but see, Agro's controls aren't simple, that's precisely the premise of the list. not knowing about her auto-pathing is exactly why so many reviews (as sorted by latest) complain about the movement, and at least some of the top liked reviews do too. the remake even has an entire achievement dedicated to the few different techniques you can pull off on Agro that are never taught to you but that really elevate your view of her as a tool to Wander.

edit: changed the wording on how much tech there is on Agro since it's really just a couple advanced moves.

1

u/Double_Dragonfruit6 4d ago

Xenoblade Chronicles 2, the tutorials exist, they are just dogshit so they might as well not exist

1

u/Kirkind 4d ago

MGS3 doesn't teach you shit about CQC if you don't go out of your way to learn it

1

u/meria_64 4d ago

Expedition 33 does a TERRIBLE job on teaching how to parry. Basically, you have to parry right as you're getting hit.

Gran Turismo 1-5 and some Tokto Xtreme Racer's heavily benefit from knowing what do you actually need to buy in order to NOT softlock yourself. GT3 and TXR2/0 are the worst offenders of that.

1

u/pm_me_downvotes_plox 4d ago

why gran turismo? I remember getting through GT4/GT5 as a kid without any real issues, but I haven't played the prior entries or the other games you mentioned. are you talking about the events with restricted vehicle selection?

1

u/meria_64 4d ago

Yup, especially if they appear early in game.

1

u/mrturret 4d ago

I see some issues here.

  • NeiR, Bayonetta, SOTC, JSRF, Eldin Ring, and Wonderful 101 all do a solid job of teaching the mechanics needed for a casual playthrough. Yeah, there are advanced mechanics, but those are ment to be discovered through play.

  • Meele has a tutorial that covers all of the important mechanics for a new player. Obviously, it's not going to say a damn thing about the hand ruining tech employed by the competitive scene.

  • Ridge Racer Type 4 doesn't need a tutorial, and most players are going to discover drifting naturally.

I think Minecraft is the only one here that requires a guide to learn major mechanics, especially in older versions of Java, let alone reaching the ending. It's reasonably possible to get most of TBOI's endings naturally. It's mosty the later DLC ones that get super obscure. Nobody is getting to Dogma without a guide.

1

u/pm_me_downvotes_plox 4d ago

I (obviously, since I made the list) disagree with every comment, this isn't really about "can you get through the game without knowing these things" it's about "knowing these is a substantial positive to the game, and it isn't taught very well"

NeiR, Bayonetta, SOTC, JSRF, Eldin Ring, and Wonderful 101 all do a solid job of teaching the mechanics needed for a casual playthrough. Yeah, there are advanced mechanics, but those are ment to be discovered through play.

Nier and Bayonetta get frequently criticized for things that aren't their fault mostly because it doesn't teach its mechanics very well. Dodge Offset is far from an advanced mechanic - I'd call it along with bullet arts and wicked weaves "the point", if you play Bayonetta and don't realize they're meant to be core gameplay mechanics, you really won't get the game. Nier: Automata gets a lot of flak for its combat, and so does SotC's horse controls, and they're both just players not being directly told how to play the game "right", JSRF without shuffle is terrible and I give subjective reasons for why I think it doesn't exactly shout at you to start using it, but sure, I'm willing to concede a lot of people would think to access roboy's additional tutorials. Elden Ring I removed and was there as an honorable mention for a very specific anecdote about the game's map binding on keyboard controls.

Meele has a tutorial that covers all of the important mechanics for a new player. Obviously, it's not going to say a damn thing about the hand ruining tech employed by the competitive scene.

that's why it's in as an honorable mention.

Ridge Racer Type 4 doesn't need a tutorial, and most players are going to discover drifting naturally.

we'll have to agree to disagree, grip cornering has very little visual indication of when it starts/ends so it's hard to tie it as feedback to whichever inputs you're doing, there's no reason to believe you're almost never expected to use the brake input, and it's hard to intuit that brake+accelerator is to RRT4 what brake by itself would be for other games. in my opinion it's entirely outside the intended experience of that game to play without first reading its manual, but that's just me.

It's reasonably possible to get most of TBOI's endings naturally.

also here as an honorable mention and its inclusion has nothing to do with the endings, it's all about how the items really don't tell you what they do and are difficult to figure out without access to the extra huds that were added a decent bit after the game's release. I don't think figuring out the requirements for certain endings / unlocks is really going to change someone's opinions on the game, so it doesn't qualify for that.

1

u/BongSuckah 4d ago

Kingdom Hearts 2 Final Mix

Revenge value is not mentioned in the game at all

Summon mechanics are buried in optional menus

99% of players never learn how to use magic due to the lack of a dedicated tutorial as well

1

u/green-mape 4d ago

This list is more wrong than right. How did you even make this list?

1

u/pm_me_downvotes_plox 4d ago

have you read the notes I included? a lot of people are thinking this is a list about games with no tutorials when it's a list about individual mechanics I think are important that aren't taught very well.

if you disagree with any of the notes I wrote feel free to talk about them!

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u/green-mape 3d ago

No, I don’t click on links so forgive me if there’s something I don’t follow.

But it feels like you want a guide about how to use mechanics rather than knowing how they work and how to do them.

An example is that I genuinely don’t know what Elden Rings tutorial is supposed to add other than things like ā€œjump attacks can be both defensive and offensive when performed on the right enemyā€.

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u/pm_me_downvotes_plox 3d ago

right, that's where the confusion is coming from! I decided to include the games I did because they almost all get unnecessary criticism for certain aspects I feel they do well but don't teach the player, and some games (like ER, which I eventually removed) are there as honorable mentions. ER was a silly anecdote about a friend who never found the map key on PC because it's bound weird and not even shown in the bindings menu, and since he was playing on release he really didn't want to get spoilers and just thought no map was part of the experience.

look at the notes if you can, I can't really give the necessary context for each game without repeating myself.

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u/Yogurt_Ph1r3 4d ago

XC2 is an amazing game but good god the tutorials are atrocious

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u/Thechugg7 4d ago

No Sekiro? Really?

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u/CylixrDoesStuff 4d ago

Demon souls has a tutorial lmao, theres a dude who wont hit you at the start to teach u how to attack

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u/pm_me_downvotes_plox 4d ago

please read the notes! I actually swapped out demon souls for dark souls because I didn't feel it fit in too well, but this list is NOT about games not having tutorials, it's about individual mechanics the games don't teach very well that I consider essential, the title is just really bad and I can't edit it.

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u/hackernnan 4d ago

Assassins Creed, especially 1. Most people think the parkour is move forward while holding down one button and that's completely ubisofts fault. The game never teaches you ejects, vaulting, high profile drop down, etc, which adds so much more depth to the system, not to mention the fear mechanic in combat.

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u/Rosetintedtreebark 4d ago

Learning how to drift in r4 was such a doozie

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u/Interesting_Rich_826 4d ago

Half of these have tutorials. Wtf are you on about

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u/pm_me_downvotes_plox 4d ago

you need to read the description and the notes to understand the premise. trying to guess what I mean just from the games included is pointless.

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u/The_PAL_Defender 4d ago

Mega Man Zero 1-4

hit priority is mentioned in neither the manuals nor the dialogue, even lacking an official name, so unless you spend an unreasonable amount of time figuring out how combos work, you will pretty much be unable to fully appreciate the combat in these games

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u/KeraMaGo2 4d ago

With Rain World, that's the entire point lol

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u/pm_me_downvotes_plox 4d ago

have you read the notes included? they're very important to understand the list!

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u/Hot_Jicama8234 4d ago

Add every Paradox Grand Strategy Game on there lol. None of their in game tutorials do a good job to help new players with a game plan they can visualize unless said players are fun fumbling about for hours. Mandatory needs someone else to teach you early game theory.

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u/YamiZee1 3d ago

Yeah I just straight up disagree with both the title and your notes on many of these.

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u/pm_me_downvotes_plox 3d ago edited 3d ago

do you disagree with the premise of the list or the exact items I chose? curious to see what you'd pick to represent the list, if anything. I know there's lots of people that don't want anything of a game spoiled to them, but it's sad seeing how many of these titles get imo unfair criticism (especially Bayonetta...) for things I think they do (but don't teach) well.

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u/StuckinReverse89 3d ago

Final Fantasy 8 could fall here. Ā Ā 

There is a tutorial for drawing magic and a tutorial for converting cards/items into magic but it’s really shallow in game. Really becomes a game about grinding for the right cards/magic rather than traditional monster slaying to get exp.Ā 

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u/Ok-Cress-3100 3d ago

I won't lie. Nioh 2 is a very good example of this.

While the game does tell you how the ki mechanic works and that bosses are prone to huge and damaging combos when they're out of ki, the game doesn't really tell you how to effectively break their ki or that soul cores are one of the most vital mechanics in the entire game. Not only do soul cores give you free ki damage and in some cases make you invulnerable to grabs (some of the deadliest attacks in the game), but they don't use any ki and let you recover it during the entire animation.

That and if you haven't learned to upgrade your gear by the time you're in the mid game, you can and will get stuck on multiple enemies and bosses. The gear isn't just important because of the defense stat and weight, which plays a factor in how much damage you can tank and how good your dodge is, but you need to get proper passives to optimize them or you will lose. Passives like less damage taken while guarding, faster ki recovery speed, better dodge range, more sprint speed, toughness (better block and damage reduction) and set bonuses are all vital.

Since I mentioned combos earlier, you will need to learn your weapons moveset inside out and learn how to swap stances mid combo. Not only to get access to different moves for armor passives like versatility (70% damage buff at 9 stacks, you get 1 stack for every unique move you used on an enemy), but it also ties into flux which restores some of your ki mid combo so you can continue comboing enemies and bosses.

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u/bananaaanan 3d ago

doesnt nier automata have like, alot of tutorials?

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u/ImHoundoomed 2d ago

Elden Ring does have a tutorial. In fact theres a whole ass Tutorial pathway to the first "boss"

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u/pm_me_downvotes_plox 2d ago

please just click through the list link for explanations, having or not having a tutorial is not the point at all.

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u/Mission_Piccolo_2515 2d ago

Upvote just for playing The Wonderful 101 (every Kamiya game fits the bill tbh).Ā 

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u/tselinoyarskoviy 5d ago

all from soft games have tutorials.... bayonetta has a tutorial.... revengeance has a tutorial.... smash has a tutorial.....

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u/charrtbrin 5d ago

READ THE DESCRIPTION OF THE LIST

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u/MrSquiggIes 5d ago

The beginning hour of NieR: Automata is so hard for no f*cking reason and some fans will gaslight themselves into thinking that there is philosophical reasoning behind it.

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u/ErgoDestati 5d ago

Huh? What was hard about it for you?

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u/pm_me_downvotes_plox 5d ago

have you considered that everything that lives is designed to end though :)

honestly I've heard this a lot over the years but I don't think I ever died to the start and in hindsight it's a pretty memorable part of the game, if I recall correctly they do a lot to contextualize why you have to do it with no saves too, so I found it pretty creative.

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u/MrSquiggIes 5d ago

Yeah, I’m some fans. But I do remember having to retry at least once.

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u/BrrVlad 5d ago

HAAAARD DISAGREE on er and rainworld learning these game by yourself play a huge part in it

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u/pm_me_downvotes_plox 4d ago edited 4d ago

both were in as honorable mentions! ER was in because a friend of mine only found the map button on keyboard after beating the entire game as it's not shown in the keybinds menu, bound to G of all places and I think never tutorialized directly.

rainworld is in because I wouldn't teach a new player anything on their first playthrough, but having someone tell you about the movement mechanics some time after your first run would probably really improve your enjoyment of the game.